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32851: Flipped scenery graphics
This area of memory is used to store flipped/mirrored versions of scenery graphics. Anything in the room that needs mirroring (see Graphic properties) will have its mirrored graphics stored somewhere in one of these sections.
Flipped version of the data/graphics from the corner wall section at 40392
connector walls section flipped
32851 DEFB 1 Graphic consists of 1 tile
32852 DEFB 248 Horizontal (X axis) pixel offset (-8 pixels)
32853 DEFB 209 Vertical (Y axis) pixel offset (-46 pixels)
32854 DEFB 48 Graphic consists of 48 bytes
32855 DEFB 1,1,1,1,1,6,13,49 TEST-UDG-145b
32863 DEFB 225,33,33,33,33,33,33,33
32871 DEFB 38,57,97,129,1,1,1,1
32879 DEFB 1,1,6,25,97,161,33,33
32887 DEFB 33,33,33,33,33,33,38,57
32895 DEFB 97,129,1,1,1,1,1,1
Flipped version of side wall/floor section at at 40392
connector side wall graphic flipped
32903 DEFB 4 Graphic consists of 4 tiles
32904 DEFB 8 Horizontal (X axis) pixel offset (+8 pixels)
32905 DEFB 240 Vertical (Y axis) pixel offset (-15 pixels)
32906 DEFB 5 Graphic consists of 5 bytes
32907 DEFB 128,131,140,176,192 TEST-UDG-153b
32912 DEFB 0 Horizontal (X axis) pixel offset (0 pixels)
32913 DEFB 244 Vertical (Y axis) pixel offset (-11 pixels)
32914 DEFB 5 Graphic consists of 5 bytes
32915 DEFB 64,67,76,112,192 TEST-UDG-153c
32920 DEFB 248 Horizontal (X axis) pixel offset (-8 pixels)
32921 DEFB 246 Vertical (Y axis) pixel offset (-9 pixels)
32922 DEFB 7 Graphic consists of 7 bytes
32923 DEFB 32,32,32,35,44,48,192 TEST-UDG-153d
32930 DEFB 240 Horizontal (X axis) pixel offset (-16 pixels)
32931 DEFB 249 Vertical (Y axis) pixel offset (-6 pixels)
32932 DEFB 8 Graphic consists of 8 bytes
32933 DEFB 16,16,16,16,19,28,48,192 TEST-UDG-153e
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