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55885: Maroc is out of energy
When Maroc's energy runs out, an animation runs where Maroc spins to the top of the screen:
55885 CALL 58476 Maroc out of energy - run 'death' animation routine
Set up screen to display Maroc's current rank
screen after Maroc runs out of energy, displaying current rank
55888 CALL 57947 Clear the playing area (pixels)
55891 LD A,66 Set the screen attribute colours to INK 2, BRIGHT 1, PAPER 0
55893 LD (60073),A
55896 LD (60071),A Also set Maroc's attribute colours to these attributes for this screen, to avoid a white stripe down the middle of the demon...
55899 CALL 57863 Draw the attribute colours on screen
Draw the demon graphic:
55902 LD A,1 Demon frame number = 1
55904 LD (60240),A
55907 LD A,88 Offset for graphic address table at 38851. Will point to address at 39025, for demon graphics stored at 42703.
55909 CALL 57538 Set up graphic to draw
55912 LD A,112 Horizontal screen position, in pixels
55914 LD (60115),A
55917 LD A,64 Vertical position, in pixels, from top of playing area
55919 LD (60114),A
55922 LD A,1 Set draw/erase flag to 1 (DRAW)
55924 LD (60111),A
55927 LD A,0 High byte for horizontal graphic position, 0 indicates that the graphic is on-screen (within the viewport) as opposed to off to the right or left
55929 LD (60116),A
55932 LD HL,(60241) Retrieve address pointer for graphics
55935 LD (60109),HL ...and copy into graphics buffer
55938 CALL 56216 Draw the demon graphic on screen
55941 JP 49315 Print Maroc's rank on the scroll and play music
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