Data |
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This area of memory is used to store flipped/mirrored versions of scenery graphics. Anything in the room that needs mirroring (see Graphic properties) will have its mirrored graphics stored somewhere in one of these sections.
Flipped version of the data/graphics from the corner wall section at 40392
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32851 | DEFB 1 | Graphic consists of 1 tile | ||
32852 | DEFB 248 | Horizontal (X axis) pixel offset (-8 pixels) | ||
32853 | DEFB 209 | Vertical (Y axis) pixel offset (-46 pixels) | ||
32854 | DEFB 48 | Graphic consists of 48 bytes | ||
32855 | DEFB 1,1,1,1,1,6,13,49 | |||
32863 | DEFB 225,33,33,33,33,33,33,33 | |||
32871 | DEFB 38,57,97,129,1,1,1,1 | |||
32879 | DEFB 1,1,6,25,97,161,33,33 | |||
32887 | DEFB 33,33,33,33,33,33,38,57 | |||
32895 | DEFB 97,129,1,1,1,1,1,1 | |||
Flipped version of side wall/floor section at at 40392
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32903 | DEFB 4 | Graphic consists of 4 tiles | ||
32904 | DEFB 8 | Horizontal (X axis) pixel offset (+8 pixels) | ||
32905 | DEFB 240 | Vertical (Y axis) pixel offset (-15 pixels) | ||
32906 | DEFB 5 | Graphic consists of 5 bytes | ||
32907 | DEFB 128,131,140,176,192 | |||
32912 | DEFB 0 | Horizontal (X axis) pixel offset (0 pixels) | ||
32913 | DEFB 244 | Vertical (Y axis) pixel offset (-11 pixels) | ||
32914 | DEFB 5 | Graphic consists of 5 bytes | ||
32915 | DEFB 64,67,76,112,192 | |||
32920 | DEFB 248 | Horizontal (X axis) pixel offset (-8 pixels) | ||
32921 | DEFB 246 | Vertical (Y axis) pixel offset (-9 pixels) | ||
32922 | DEFB 7 | Graphic consists of 7 bytes | ||
32923 | DEFB 32,32,32,35,44,48,192 | |||
32930 | DEFB 240 | Horizontal (X axis) pixel offset (-16 pixels) | ||
32931 | DEFB 249 | Vertical (Y axis) pixel offset (-6 pixels) | ||
32932 | DEFB 8 | Graphic consists of 8 bytes | ||
32933 | DEFB 16,16,16,16,19,28,48,192 |
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