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60071 | DEFB 0 | Maroc's colour - INK 7, PAPER 0, BRIGHT 1 (attribute value = 71) - set at new game initialization at 49393 and applied in the routine at 57888. | ||
60072 | DEFB 0 | Bits 0-3 of room creature/object's attribute byte (from 60299 for item, 60325 for creature). Bits 0-2 contain its INK colour. If bit 3 (8) is set, it means the object is flashing (changing colour) |
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60073 | DEFB 0 | Room scenery colour (single attribute value) for the current room's walls, doors, other scenery etc. Set in routine at 57863. As room backgrounds can vary, creature/item INK colour (stored in the previous byte) is combined with the room background PAPER colour (53975). |
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