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6710: Room data - vertical tunnel sections
Data for the vertical tunnel sections. Used in the routines starting at C5B5.
The tunnels let the player travel from/to Avalon's different levels, and sometimes connect rooms on the same level.
Bats and spiders randomly appear in the tunnels, sapping Maroc's energy if he touches them.
tunnel section
avalon tunnel map
Avalon's tunnel map - original sketch (courtesy of Steve Turner). Click the image for a larger version
Byte Value
1 Tunnel length
2 Connecting door set 1 (from table at 6790)
3 Connecting door set 2 (from table at 6790)
4 255 = end of data
6710 DEFB $10,$FE,$ED,$FF 224
6714 DEFB $0A,$DE,$4F,$FF 225
6718 DEFB $01,$E1,$F6,$FF 226
671C DEFB $01,$E0,$EE,$FF 227
6720 DEFB $07,$D2,$EF,$FF 228
6724 DEFB $04,$C3,$DB,$FF 229
6728 DEFB $05,$DC,$DF,$FF 230
672C DEFB $06,$4D,$D6,$FF 231
6730 DEFB $03,$BC,$C1,$FF 232
6734 DEFB $03,$AF,$B0,$FF 233
6738 DEFB $01,$BD,$AB,$FF 234
673C DEFB $06,$A8,$34,$FF 235
6740 DEFB $03,$3A,$3B,$FF 236
6744 DEFB $03,$42,$43,$FF 237
6748 DEFB $03,$2E,$4B,$FF 238
674C DEFB $02,$2A,$30,$FF 239
6750 DEFB $08,$29,$6C,$FF 240
6754 DEFB $05,$8A,$9E,$FF 241
6758 DEFB $01,$99,$8E,$FF 242
675C DEFB $02,$8D,$8F,$FF 243
6760 DEFB $01,$9D,$93,$FF 244
6764 DEFB $02,$89,$94,$FF 245
6768 DEFB $03,$6F,$82,$FF 246
676C DEFB $02,$72,$7C,$FF 247
6770 DEFB $04,$28,$6A,$FF 248
6774 DEFB $04,$27,$71,$FF 249
6778 DEFB $02,$25,$83,$FF 250
677C DEFB $06,$1C,$26,$FF 251
6780 DEFB $04,$07,$0B,$FF 252
6784 DEFB $02,$14,$1F,$FF 253
6788 DEFB $03,$24,$1D,$FF 254
678C DEFB $02,$04,$15,$FF 255
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