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A104: Graphics - Eye cursor
eye cursor animated graphic
Flashing eye cursor - used for interaction/target spells, e.g. MISSILE, OPEN and REVEAL.
EYE CURSOR GRAPHIC - FRAME 1
A104 DEFB %10000010 Graphic properties
A105 DEFB $02 Graphic consists of 2 tiles
eye-cursor-frame-1
Eye cursor frame 1 - left side
A106 DEFB $F8 Horizontal (X axis) pixel offset (-8 pixels)
A107 DEFB $F9 Vertical (Y axis) pixel offset (-7 pixels)
A108 DEFB $0E Graphic consists of 14 bytes
A109 DEFB $01,$21,$10,$00,$07,$1A,$64,$84 eye-cursor-frame-1-left
A111 DEFB $74,$0E,$01,$00,$08,$10
Eye cursor frame 1 - right side
A117 DEFB $00 Horizontal (X axis) pixel offset (0 pixels)
A118 DEFB $FA Vertical (Y axis) pixel offset (-6 pixels)
A119 DEFB $0E Graphic consists of 14 bytes
A11A DEFB $08,$10,$00,$C0,$30,$2C,$23,$2C eye-cursor-frame-1-right
A122 DEFB $30,$C0,$00,$10,$88,$80
EYE CURSOR - FRAME 2
eye-cursor-frame-2
A128 DEFB $02 Graphic consists of 2 tiles
Eye cursor frame 2 - left side
A129 DEFB $F8 Horizontal (X axis) pixel offset (-8 pixels)
A12A DEFB $FC Vertical (Y axis) pixel offset (-4 pixels)
A12B DEFB $09 Graphic consists of 9 bytes
A12C DEFB $01,$11,$0F,$3B,$C7,$3B,$0F,$11 eye-cursor-frame-2-left
A134 DEFB $01
Eye cursor frame 2 - right side
A135 DEFB $00 Horizontal (X axis) pixel offset (0 pixels)
A136 DEFB $FC Vertical (Y axis) pixel offset (-4 pixels)
A137 DEFB $08 Graphic consists of 8 bytes
A138 DEFB $10,$20,$E0,$DC,$E3,$DC,$E0,$10 eye-cursor-frame-2-right
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