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Flashing eye cursor - used for interaction/target spells, e.g. MISSILE, OPEN and REVEAL.
EYE CURSOR GRAPHIC - FRAME 1
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A104 | DEFB %10000010 | Graphic properties | ||
A105 | DEFB $02 | Graphic consists of 2 tiles | ||
Eye cursor frame 1 - left side
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A106 | DEFB $F8 | Horizontal (X axis) pixel offset (-8 pixels) | ||
A107 | DEFB $F9 | Vertical (Y axis) pixel offset (-7 pixels) | ||
A108 | DEFB $0E | Graphic consists of 14 bytes | ||
A109 | DEFB $01,$21,$10,$00,$07,$1A,$64,$84 | |||
A111 | DEFB $74,$0E,$01,$00,$08,$10 | |||
Eye cursor frame 1 - right side
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A117 | DEFB $00 | Horizontal (X axis) pixel offset (0 pixels) | ||
A118 | DEFB $FA | Vertical (Y axis) pixel offset (-6 pixels) | ||
A119 | DEFB $0E | Graphic consists of 14 bytes | ||
A11A | DEFB $08,$10,$00,$C0,$30,$2C,$23,$2C | |||
A122 | DEFB $30,$C0,$00,$10,$88,$80 | |||
EYE CURSOR - FRAME 2
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A128 | DEFB $02 | Graphic consists of 2 tiles | ||
Eye cursor frame 2 - left side
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A129 | DEFB $F8 | Horizontal (X axis) pixel offset (-8 pixels) | ||
A12A | DEFB $FC | Vertical (Y axis) pixel offset (-4 pixels) | ||
A12B | DEFB $09 | Graphic consists of 9 bytes | ||
A12C | DEFB $01,$11,$0F,$3B,$C7,$3B,$0F,$11 | |||
A134 | DEFB $01 | |||
Eye cursor frame 2 - right side
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A135 | DEFB $00 | Horizontal (X axis) pixel offset (0 pixels) | ||
A136 | DEFB $FC | Vertical (Y axis) pixel offset (-4 pixels) | ||
A137 | DEFB $08 | Graphic consists of 8 bytes | ||
A138 | DEFB $10,$20,$E0,$DC,$E3,$DC,$E0,$10 |
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