Data |
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Used by the music playing routine at E5B6.
Each played note is the same duration. Each pair of bytes (e.g. 190, 190) determine the frequencies for two separate notes, played together.
Where the numbers differ (e.g. 190, 160) you hear a two-note chord sound.
The first set of data is the main theme tune played for the intro of a new game, and also on a permanent loop when the player completes the game:
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EBF0 | DEFB $BE,$BE,$7F,$7F,$50,$50,$7F,$7F | Bar 1 | ||
EBF8 | DEFB $BE,$BE,$7F,$7F,$50,$50,$7F,$7F | Bar 1 (repeat) | ||
EC00 | DEFB $BE,$BE,$BE,$A0,$5F,$50,$AA,$8F | Bar 2 | ||
EC08 | DEFB $BE,$A0,$AA,$8F,$BE,$A0,$AA,$8F | Bar 3 | ||
EC10 | DEFB $7F,$6B,$7F,$6B,$7F,$7F,$8F,$8F | Bar 4 | ||
EC18 | DEFB $7F,$6B,$7F,$6B,$7F,$7F,$78,$78 | Bar 5 | ||
EC20 | DEFB $BE,$A0,$BE,$A0,$AA,$8F,$AA,$8F | Bar 6 | ||
EC28 | DEFB $A0,$7F,$A0,$7F,$8F,$78,$8F,$78 | Bar 7 | ||
EC30 | DEFB $BE,$BE,$7F,$7F,$50,$50,$7F,$7F | Bar 8 | ||
EC38 | DEFB $BE,$BE,$7F,$7F,$50,$50,$7F,$7F | Bar 8 (repeat) | ||
EC40 | DEFB $5F,$5F,$6B,$6B,$78,$78,$7F,$6B | Bar 9 | ||
EC48 | DEFB $8F,$78,$A0,$7F,$A0,$7F,$BE,$A0 | Bar 10 | ||
EC50 | DEFB $BE,$A0,$BE,$A0,$2F,$2F,$3C,$3C | Bar 11 | ||
EC58 | DEFB $40,$40,$50,$50,$5F,$5F,$7F,$7F | Bar 12 | ||
EC60 | DEFB $A0,$A0,$BE,$5F,$BE,$5F,$5F,$5F | Bar 13 | ||
EC68 | DEFB $BE,$BE,$BE,$BE,$BE,$BE,$BE,$BE | Bar 14 | ||
EC70 | DEFB $FF,$FF | 255 = End markers | ||
This short set of music plays when you pause the game (pause routine at C763):
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EC72 | DEFB $F0,$BE,$D6,$D6,$BE,$A0,$B4,$B4 | |||
EC7A | DEFB $BE,$A0,$B4,$8F,$78,$78,$8F,$8F | |||
EC82 | DEFB $B4,$B4,$7F,$7F,$A0,$A0,$B4,$B4 | |||
EC8A | DEFB $A0,$A0,$D6,$B4,$BE,$BE,$D6,$D6 | |||
EC92 | DEFB $FF,$FF |
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