Routines |
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Pressing ENTER confirms the controls choice, and launches the second game menu. Once the choice of controls has been made, the player can't change it without reloading the game.
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33021 | LD BC,49150 | Keyboard port for keys H, J, K, L, Enter | ||
33024 | IN A,(C) | Read the port input | ||
33026 | OR %11111110 | We're only interested in bit 0, but set bits 1-7 for the CP in the next instruction | ||
33028 | CP %11111111 | Check if ENTER is being pressed (bit 0 will be reset if so) | ||
33030 | JR Z,32929 | If ENTER isn't being pressed, return to checking keys for other menu options | ||
ENTER has been pressed, player controls choice confirmed.
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33032 | CALL 33115 | Clear the screen (pixels) | ||
ENTER is still being pressed - wait until the key has been released
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33035 | LD BC,49150 | Keyboard port for keys H, J, K, L, Enter | ||
33038 | IN A,(C) | Read the port input | ||
33040 | OR %11111110 | We're only interested in bit 0, but set bits 1-7 for the CP in the next instruction | ||
33042 | CP %11111111 | Check if ENTER is still being pressed | ||
33044 | JR NZ,33035 | If so, keep checking until it's been released | ||
ENTER has now been released
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33046 | LD A,15 | Set the screen attributes to INK 7, PAPER 1 | ||
33048 | CALL 33130 | ...and reset screen colours with this colour (mainly to clear the flashing colour marking the player's control selection) |
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