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35754: Menu screens - data store
35754 DEFB 0 Menu control option selected (1-4) in routine at 32929
35755 DEFB 0 Game flag - New Game = 0, Load Saved Game = 1
35756 DEFB 0 Set to 5 for a counter representing the 5 sets of keys to print on the menu screen ("ASDFG" "ZXCV" "BN" "MS/S" "HJKL") in the menu print routine at 32887
Later set to 18, used as a column counter for drawing the 18 scroll character columns at the bottom of the game screen (31823).
35757 DEFW 0 Store for screen display address pointer. Used in drawing routine at 31823.
35759 DEFB 0 Number of columns to draw. Used by drawing routine at 33267.
35760 DEFB 0 Number of row to draw. Used by drawing routine at 33267.
35761 DEFB 0 Counter for number of columns to draw. Used in drawing routine at 33267.
35762 DEFB 247,4,251,3,253,2,254,1 Data for checking port addresses for keys 1, 2, 3 or 4 (used in key check routine at 32929)
35770 DEFB 0
35771 DEFW 18687 Starting screen address position for printing control keys on menu in routine at 33145
35773 DEFB 0 Number of text characters in the string to print - used in the menu print routine at 33145
35774 DEFW 18685 Current screen display address position (used in routine at 33145)
35776 DEFW 35994 Address pointer for the next text character to print
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