Data |
Prev: 43223 | Up: Map | Next: 43610 |
|
||||
Two frames, flickers around Maroc. For spells such as SHIELD, PROTECT and DEFENCE.
Active spell checked and barrier effect implemented in the routine at 54450.
UNUSED
|
||||
43494 | DEFB 1,0,0,1,0 | |||
SHIELD BARRIER
|
||||
43499 | DEFB %10000010 | Graphic properties | ||
SHIELD BARRIER - FRAME 1
|
||||
43500 | DEFB 2 | Graphic consists of 2 tiles | ||
Shield barrier - frame 1 - left side
|
||||
43501 | DEFB 240 | Horizontal (X axis) pixel offset (-16 pixels) | ||
43502 | DEFB 240 | Vertical (Y axis) pixel offset (-16 pixels) | ||
43503 | DEFB 24 | Graphic consists of 24 bytes | ||
43504 | DEFB 16,32,64,48,8,16,32,16 | |||
43512 | DEFB 8,28,4,24,32,28,8,16 | |||
43520 | DEFB 32,24,16,32,24,4,8,16 | |||
Shield barrier - frame 1 - right side
|
||||
43528 | DEFB 12 | Horizontal (X axis) pixel offset (+12 pixels) | ||
43529 | DEFB 240 | Vertical (Y axis) pixel offset (-16 pixels) | ||
43530 | DEFB 24 | Graphic consists of 24 bytes | ||
43531 | DEFB 8,16,32,24,4,24,16,32 | |||
43539 | DEFB 24,4,8,8,4,8,16,8 | |||
43547 | DEFB 16,32,64,56,4,8,16,32 | |||
SHIELD BARRIER - FRAME 2
|
||||
43555 | DEFB 2 | Graphic consists of 2 tiles | ||
Shield barrier - frame 2 - left side
|
||||
43556 | DEFB 240 | Horizontal (X axis) pixel offset (-16 pixels) | ||
43557 | DEFB 240 | Vertical (Y axis) pixel offset (-16 pixels) | ||
43558 | DEFB 24 | Graphic consists of 24 bytes | ||
43559 | DEFB 16,32,16,16,8,4,24,32 | |||
43567 | DEFB 24,4,8,16,48,8,4,24 | |||
43575 | DEFB 32,16,8,4,24,32,24,4 | |||
Shield barrier - frame 2 - right side
|
||||
43583 | DEFB 12 | Horizontal (X axis) pixel offset (+12 pixels) | ||
43584 | DEFB 240 | Vertical (Y axis) pixel offset (-16 pixels) | ||
43585 | DEFB 24 | Graphic consists of 24 bytes | ||
43586 | DEFB 16,8,4,8,16,32,24,4 | |||
43594 | DEFB 4,8,16,8,4,4,8,28 | |||
43602 | DEFB 2,4,8,4,8,16,8,4 |
Prev: 43223 | Up: Map | Next: 43610 |