Data |
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60143 | DEFW 0 | Loaded with pointer to reserved data set at 32819 Copied from 60255 at routine at 49473 |
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60145 | DEFB 0 | Count of number of a particular creature in current room. Calculated in creature setup routine at 50272 |
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60146 | DEFB 0 | Flag indicating if a warlock, or a demon (in the High Temple of Chaos) has been generated in a room (1 = present/generated, 0 = not generated) | ||
60147 | DEFW 0 | Sprite graphic address pointer to 'dummy' graphic (39097) Set up at start of game at 49187 |
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60149 | DEFB 0 | Door properties byte (60238), stored in byte 3 of connecting door sets at 26512 in routine at 50613 When Maroc exits a room, bit 7 (128) of this byte is set, indicating the door he entered from |
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60150 | DEFB 0 | Low byte for vertical room position - main position stored in next (high) byte | ||
60151 | DEFB 0 | Vertical room position in pixels (high byte). Increased as Maroc moves up (screen scenery moves down). Reduced as Maroc moves down (screen scenery moves up). Copied from 60234 at 53870. Set to 0 (default room position) at new game data initialization at 49415. |
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60152 | DEFB 0 | Low byte for horizontal room position. Used as a precision/overflow byte (main byte stored in the following high byte) From 60231, copied here in routine at 53870 |
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60153 | DEFB 0 | Room/screen 'viewport' horizontal position, in half character/4-pixel steps | ||
60154 | DEFB 0 | The vertical position of the left back wall/floor vertical connector section at 53601, in relation to the current room's viewport | ||
60155 | DEFB 0 | The LEFT (vertical) corner graphic's horizontal position, in half character squares (4 pixels) in relation to the current room's viewport. Stored at 53601 and used for MOVE spell boundary checks at 57447 |
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60156 | DEFB 0 | The RIGHT (vertical) corner graphic's horizontal position, in half character squares (4 pixels) in relation to the current room's viewport. Stored at 53601 and checked in MOVE spell boundary checks at 57486. Calculated in relation to the left connector section above, based on the room size byte |
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