Data |
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60243 | DEFB 0 | Temporary store for the speaker/sound byte used in the music playing routine at 58806. | ||
60244 | DEFW 0 | Store for note data pointer, for music playing routine at 58806. | ||
60246 | DEFB 0 | Counter/length/frequency used for the generic sound effect routine at 49274 | ||
60247 | DEFW 0 | Store to preserve HL register pair, for sound playing routine at 57815. | ||
60249 | DEFW 0 | Address pointer to the ROM to generate semi-random byte values to play generic sound effects at 57815. Reset to 0 at the start of the game loop at 51156 |
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