Data |
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Various bits of warlock and creature data, used in-game.
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60333 | DEFB 0 | Warlock's "aggression" - this is byte 6 of the warlock's data set at 27772 Affects the delay in a warlock appearing on-screen, and the frequency of the missiles it fires at Maroc |
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60334 | DEFB 0 | Room object number in table at 29551 Copied from 60230 in routine at 52535 after non-tradeable item given to warlock Object number held by warlock copied from 60328 in routine at 52857 |
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60335 | DEFB 0 | Byte containing attribute/colour and value of item, copied from 60299 in routine at 52543 after non-tradeable item given to warlock | ||
60336 | DEFB 0 | - (unused) | ||
60337 | DEFB 0 | Servant object-carrying status: 0 = servant is not carrying an object 1 = servant is carrying an object 2 = servant has just picked up an object from Maroc's backpack (stops items continuously swapping while the servant is hovering over Maroc's backpack) |
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60338 | DEFB 0 | - (unused) | ||
60339 | DEFB 0 | - (unused) | ||
60340 | DEFB 0 | Timer affecting how long before a warlock is likely to materialize in the current room
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60341 | DEFB 0 | Timer indicating how long before a creature is likely to wander in from an adjacent room | ||
60342 | DEFB 0 | Number of creatures in current room (max 3) | ||
60343 | DEFB 0 | Multi-use: | ||
60344 | DEFB 0 | Creature's horizontal position (in 4-pixel steps) in room, after entering through a door Calculated from the door's horizontal position at 51596 |
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60345 | DEFB 0 | Creature's vertical pixel position in room, after entering through a door Calculated from the door's vertical position at 51596 |
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