Data |
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Used by the music playing routine at 58806.
Each played note is the same duration. Each pair of bytes (e.g. 190, 190) determine the frequencies for two separate notes, played together.
Where the numbers differ (e.g. 190, 160) you hear a two-note chord sound.
The first set of data is the main theme tune played for the intro of a new game, and also on a permanent loop when the player completes the game:
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60400 | DEFB 190,190,127,127,80,80,127,127 | Bar 1 | ||
60408 | DEFB 190,190,127,127,80,80,127,127 | Bar 1 (repeat) | ||
60416 | DEFB 190,190,190,160,95,80,170,143 | Bar 2 | ||
60424 | DEFB 190,160,170,143,190,160,170,143 | Bar 3 | ||
60432 | DEFB 127,107,127,107,127,127,143,143 | Bar 4 | ||
60440 | DEFB 127,107,127,107,127,127,120,120 | Bar 5 | ||
60448 | DEFB 190,160,190,160,170,143,170,143 | Bar 6 | ||
60456 | DEFB 160,127,160,127,143,120,143,120 | Bar 7 | ||
60464 | DEFB 190,190,127,127,80,80,127,127 | Bar 8 | ||
60472 | DEFB 190,190,127,127,80,80,127,127 | Bar 8 (repeat) | ||
60480 | DEFB 95,95,107,107,120,120,127,107 | Bar 9 | ||
60488 | DEFB 143,120,160,127,160,127,190,160 | Bar 10 | ||
60496 | DEFB 190,160,190,160,47,47,60,60 | Bar 11 | ||
60504 | DEFB 64,64,80,80,95,95,127,127 | Bar 12 | ||
60512 | DEFB 160,160,190,95,190,95,95,95 | Bar 13 | ||
60520 | DEFB 190,190,190,190,190,190,190,190 | Bar 14 | ||
60528 | DEFB 255,255 | 255 = End markers | ||
This short set of music plays when you pause the game (pause routine at 51043):
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60530 | DEFB 240,190,214,214,190,160,180,180 | |||
60538 | DEFB 190,160,180,143,120,120,143,143 | |||
60546 | DEFB 180,180,127,127,160,160,180,180 | |||
60554 | DEFB 160,160,214,180,190,190,214,214 | |||
60562 | DEFB 255,255 |
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