Data |
Prev: 60400 | Up: Map | Next: 60578 |
|
||||
60564 | DEFW 0 | Store for graphics address pointer table address for controllable eye cursor/servant graphics (38931/38935) Set when spell cast at 59444 |
||
60566 | DEFW 0 | Flickering barrier graphics for SHIELD, PROTECT and DEFENCE spells (43500) Initialized at game setup at 49212 |
||
60568 | DEFB 0 | Value representing action to take when FIRE pressed with a servant/icon spell active (checked at 55328 and 59885) Values:
|
||
60569 | DEFB 0 | Graphic animation frame number for controllable spell icon Set to 1 at 59430 when casting a spell requiring an aiming cursor, e.g. SERVANT, OPEN, FIND, MISSILE Incremented/reset in the routine at 58166 |
||
60570 | DEFB 0 | Store for pre-graphics data byte (see Trivia - Graphics properties byte) Copied from 60239 in routine at 59447 |
||
60571 | DEFB 128 | - (unused) | ||
60572 | DEFB 0 | FREEZE spell timer counter Checked at 58188 when creature in/entering room |
||
60573 | DEFB 0 | Tunnel - current number of on-screen creatures (max 3) | ||
60574 | DEFB 0 | Tunnel - (viewport) horizontal position (in half-character/4-pixel steps) Copied from 60232 in tunnel routine at 53685 |
||
60575 | DEFB 0 | Address pointer offset for Maroc's sprite graphic address (starting from 38851) This is an even value in the range 0-14 Calculated in the routine at 54287 |
||
60576 | DEFB 0 | Repeat counter for flashing the 'MAGIC' text in the bottom left of the screen when a spell is collected Set to 15 (for 15 flash/sound repetitions) at 52438 |
||
60577 | DEFB 0 | Maroc's height offset in pixels Maroc rises higher above his shadow the faster he moves Range is from +7 (lowest/stationary) to -1 (255) - highest point |
Prev: 60400 | Up: Map | Next: 60578 |