Data |
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This area of memory is used to store flipped/mirrored versions of scenery graphics. Anything in the room that needs mirroring (see Graphic properties) will have its mirrored graphics stored somewhere in one of these sections.
Flipped version of the data/graphics from the corner wall section at 9DC8
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8053 | DEFB $01 | Graphic consists of 1 tile | ||
8054 | DEFB $F8 | Horizontal (X axis) pixel offset (-8 pixels) | ||
8055 | DEFB $D1 | Vertical (Y axis) pixel offset (-46 pixels) | ||
8056 | DEFB $30 | Graphic consists of 48 bytes | ||
8057 | DEFB $01,$01,$01,$01,$01,$06,$0D,$31 | |||
805F | DEFB $E1,$21,$21,$21,$21,$21,$21,$21 | |||
8067 | DEFB $26,$39,$61,$81,$01,$01,$01,$01 | |||
806F | DEFB $01,$01,$06,$19,$61,$A1,$21,$21 | |||
8077 | DEFB $21,$21,$21,$21,$21,$21,$26,$39 | |||
807F | DEFB $61,$81,$01,$01,$01,$01,$01,$01 | |||
Flipped version of side wall/floor section at at 9DC8
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8087 | DEFB $04 | Graphic consists of 4 tiles | ||
8088 | DEFB $08 | Horizontal (X axis) pixel offset (+8 pixels) | ||
8089 | DEFB $F0 | Vertical (Y axis) pixel offset (-15 pixels) | ||
808A | DEFB $05 | Graphic consists of 5 bytes | ||
808B | DEFB $80,$83,$8C,$B0,$C0 | |||
8090 | DEFB $00 | Horizontal (X axis) pixel offset (0 pixels) | ||
8091 | DEFB $F4 | Vertical (Y axis) pixel offset (-11 pixels) | ||
8092 | DEFB $05 | Graphic consists of 5 bytes | ||
8093 | DEFB $40,$43,$4C,$70,$C0 | |||
8098 | DEFB $F8 | Horizontal (X axis) pixel offset (-8 pixels) | ||
8099 | DEFB $F6 | Vertical (Y axis) pixel offset (-9 pixels) | ||
809A | DEFB $07 | Graphic consists of 7 bytes | ||
809B | DEFB $20,$20,$20,$23,$2C,$30,$C0 | |||
80A2 | DEFB $F0 | Horizontal (X axis) pixel offset (-16 pixels) | ||
80A3 | DEFB $F9 | Vertical (Y axis) pixel offset (-6 pixels) | ||
80A4 | DEFB $08 | Graphic consists of 8 bytes | ||
80A5 | DEFB $10,$10,$10,$10,$13,$1C,$30,$C0 |
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