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8053: Flipped scenery graphics
This area of memory is used to store flipped/mirrored versions of scenery graphics. Anything in the room that needs mirroring (see Graphic properties) will have its mirrored graphics stored somewhere in one of these sections.
Flipped version of the data/graphics from the corner wall section at 9DC8
connector walls section flipped
8053 DEFB $01 Graphic consists of 1 tile
8054 DEFB $F8 Horizontal (X axis) pixel offset (-8 pixels)
8055 DEFB $D1 Vertical (Y axis) pixel offset (-46 pixels)
8056 DEFB $30 Graphic consists of 48 bytes
8057 DEFB $01,$01,$01,$01,$01,$06,$0D,$31 TEST-UDG-145b
805F DEFB $E1,$21,$21,$21,$21,$21,$21,$21
8067 DEFB $26,$39,$61,$81,$01,$01,$01,$01
806F DEFB $01,$01,$06,$19,$61,$A1,$21,$21
8077 DEFB $21,$21,$21,$21,$21,$21,$26,$39
807F DEFB $61,$81,$01,$01,$01,$01,$01,$01
Flipped version of side wall/floor section at at 9DC8
connector side wall graphic flipped
8087 DEFB $04 Graphic consists of 4 tiles
8088 DEFB $08 Horizontal (X axis) pixel offset (+8 pixels)
8089 DEFB $F0 Vertical (Y axis) pixel offset (-15 pixels)
808A DEFB $05 Graphic consists of 5 bytes
808B DEFB $80,$83,$8C,$B0,$C0 TEST-UDG-153b
8090 DEFB $00 Horizontal (X axis) pixel offset (0 pixels)
8091 DEFB $F4 Vertical (Y axis) pixel offset (-11 pixels)
8092 DEFB $05 Graphic consists of 5 bytes
8093 DEFB $40,$43,$4C,$70,$C0 TEST-UDG-153c
8098 DEFB $F8 Horizontal (X axis) pixel offset (-8 pixels)
8099 DEFB $F6 Vertical (Y axis) pixel offset (-9 pixels)
809A DEFB $07 Graphic consists of 7 bytes
809B DEFB $20,$20,$20,$23,$2C,$30,$C0 TEST-UDG-153d
80A2 DEFB $F0 Horizontal (X axis) pixel offset (-16 pixels)
80A3 DEFB $F9 Vertical (Y axis) pixel offset (-6 pixels)
80A4 DEFB $08 Graphic consists of 8 bytes
80A5 DEFB $10,$10,$10,$10,$13,$1C,$30,$C0 TEST-UDG-153e
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