Data |
Prev: 9CD0 | Up: Map | Next: 9E43 |
|
||||
The graphics that make up the joins between walls and floors, that provide the 3D perspective effect for the rooms.
Flipped/mirrored versions of the side and corner graphics are generated when Maroc enters each new room (though the corner wall vertical sections are needed for every room).
BACK WALL/FLOOR SECTION
|
||||
9DC8 | DEFB %00000001 | Graphic properties | ||
9DC9 | DEFB $04 | Graphic consists of 4 tiles | ||
9DCA | DEFB $F0 | Horizontal (X axis) pixel offset (-16 pixels) | ||
9DCB | DEFB $FD | Vertical (Y axis) pixel offset (-3 pixels) | ||
9DCC | DEFB $04 | Graphic consists of 4 bytes | ||
9DCD | DEFB $01,$01,$01,$FE | |||
9DD1 | DEFB $F8 | Horizontal (X axis) pixel offset (-8 pixels) | ||
9DD2 | DEFB $FD | Vertical (Y axis) pixel offset (-3 pixels) | ||
9DD3 | DEFB $04 | Graphic consists of 4 bytes | ||
9DD4 | DEFB $01,$01,$01,$FE | |||
9DD8 | DEFB $00 | Horizontal (X axis) pixel offset (0 pixels) | ||
9DD9 | DEFB $FD | Vertical (Y axis) pixel offset (-3 pixels) | ||
9DDA | DEFB $04 | Graphic consists of 4 bytes | ||
9DDB | DEFB $10,$10,$10,$EF | |||
9DDF | DEFB $08 | Horizontal (X axis) pixel offset (+8 pixels) | ||
9DE0 | DEFB $FC | Vertical (Y axis) pixel offset (-4 pixels) | ||
9DE1 | DEFB $05 | Graphic consists of 5 bytes | ||
9DE2 | DEFB $21,$21,$21,$21,$DF | |||
SIDE WALL/FLOOR SECTION
|
||||
9DE7 | DEFB %00100001 | Graphic properties | ||
9DE8 | DEFB $04 | Graphic consists of 4 tiles | ||
9DE9 | DEFB $F0 | Horizontal (X axis) pixel offset (-16 pixels) | ||
9DEA | DEFB $F0 | Vertical (Y axis) pixel offset (-16 pixels) | ||
9DEB | DEFB $05 | Graphic consists of 5 bytes | ||
9DEC | DEFB $01,$C1,$31,$0D,$03 | |||
9DF1 | DEFB $F8 | Horizontal (X axis) pixel offset (-8 pixels) | ||
9DF2 | DEFB $F4 | Vertical (Y axis) pixel offset (-12 pixels) | ||
9DF3 | DEFB $05 | Graphic consists of 5 bytes | ||
9DF4 | DEFB $02,$C2,$32,$0E,$03 | |||
9DF9 | DEFB $00 | Horizontal (X axis) pixel offset (0 pixels) | ||
9DFA | DEFB $F6 | Vertical (Y axis) pixel offset (-10 pixels) | ||
9DFB | DEFB $07 | Graphic consists of 7 bytes | ||
9DFC | DEFB $04,$04,$04,$C4,$34,$0C,$03 | |||
9E03 | DEFB $08 | Horizontal (X axis) pixel offset (8 pixels) | ||
9E04 | DEFB $F9 | Vertical (Y axis) pixel offset (-7 pixels) | ||
9E05 | DEFB $08 | Graphic consists of 8 bytes | ||
9E06 | DEFB $08,$08,$08,$08,$C8,$38,$0C,$03 | |||
CORNER WALL SECTION
|
||||
9E0E | DEFB %00100001 | Graphic properties | ||
9E0F | DEFB $01 | Graphic consists of 1 tile | ||
9E10 | DEFB $00 | Horizontal (X axis) pixel offset (0 pixels) | ||
9E11 | DEFB $D1 | Vertical (Y axis) pixel offset (-47 pixels) | ||
9E12 | DEFB $30 | Graphic consists of 48 bytes | ||
9E13 | DEFB $80,$80,$80,$80,$80,$60,$B0,$8C | |||
9E1B | DEFB $87,$84,$84,$84,$84,$84,$84,$84 | |||
9E23 | DEFB $64,$9C,$86,$81,$80,$80,$80,$80 | |||
9E2B | DEFB $80,$80,$60,$98,$86,$85,$84,$84 | |||
9E33 | DEFB $84,$84,$84,$84,$84,$84,$64,$9C | |||
9E3B | DEFB $86,$81,$80,$80,$80,$80,$80,$80 |
Prev: 9CD0 | Up: Map | Next: 9E43 |