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A49C: Graphics - Goblin warrior
Also known as Goblin Swordsman. For information on this creature, see Creatures: Goblin warrior
goblin warrior graphics animation
A49C DEFB %11100011 Graphic properties
GOBLIN WARRIOR - FRAME 1
goblin warrior animation frame 1
A49D DEFB $02 Graphic consists of 2 tiles
Goblin warrior - frame 1 - left side
A49E DEFB $F8 Horizontal (X axis) pixel offset (-8 pixels)
A49F DEFB $F0 Vertical (Y axis) pixel offset (-16 pixels)
A4A0 DEFB $1D Graphic consists of 29 bytes
A4A1 DEFB $06,$0B,$0B,$05,$1E,$0F,$03,$07 TEST-UDG-204
A4A9 DEFB $00,$01,$01,$01,$01,$00,$00,$00
A4B1 DEFB $00,$1F,$00,$01,$03,$07,$06,$00
A4B9 DEFB $06,$03,$03,$03,$0E
Goblin warrior - frame 1 - right side
A4BE DEFB $00 Horizontal (X axis) pixel offset (0 pixels)
A4BF DEFB $F6 Vertical (Y axis) pixel offset (-10 pixels)
A4C0 DEFB $18 Graphic consists of 24 bytes
A4C1 DEFB $80,$60,$D8,$18,$E4,$EE,$F6,$FA TEST-UDG-205
A4C9 DEFB $7A,$3A,$FD,$FB,$F8,$DE,$BC,$70
A4D1 DEFB $E0,$C0,$A0,$70,$30,$18,$1C,$7C
GOBLIN WARRIOR - FRAME 2
goblin warrior animation frame 2
A4D9 DEFB $02 Graphic consists of 2 tiles
Goblin warrior - frame 2 - left side
A4DA DEFB $F8 Horizontal (X axis) pixel offset (-8 pixels)
A4DB DEFB $F0 Vertical (Y axis) pixel offset (-16 pixels)
A4DC DEFB $1E Graphic consists of 30 bytes
A4DD DEFB $30,$58,$58,$28,$F0,$70,$18,$3D TEST-UDG-206
A4E5 DEFB $09,$04,$83,$43,$23,$13,$08,$07
A4ED DEFB $03,$00,$00,$03,$03,$06,$06,$06
A4F5 DEFB $00,$06,$06,$06,$06,$0E
Goblin warrior - frame 2 - right side
A4FB DEFB $00 Horizontal (X axis) pixel offset (0 pixels)
A4FC DEFB $F7 Vertical (Y axis) pixel offset (-9 pixels)
A4FD DEFB $16 Graphic consists of 22 bytes
A4FE DEFB $40,$60,$50,$B8,$DC,$CC,$BC,$60 TEST-UDG-207
A506 DEFB $9C,$7C,$7E,$00,$D8,$B0,$60,$E0
A50E DEFB $E0,$50,$38,$1C,$06,$0C
GOBLIN WARRIOR - FRAME 3
goblin warrior animation frame 3
A514 DEFB $02 Graphic consists of 2 tiles
Goblin warrior - frame 3 - left side
A515 DEFB $F8 Horizontal (X axis) pixel offset (-8 pixels)
A516 DEFB $F0 Vertical (Y axis) pixel offset (-16 pixels)
A517 DEFB $1B Graphic consists of 27 bytes
A518 DEFB $0C,$16,$16,$0A,$3C,$1E,$07,$0E TEST-UDG-208
A520 DEFB $00,$01,$01,$01,$01,$00,$60,$1C
A528 DEFB $03,$00,$06,$0D,$0B,$07,$07,$06
A530 DEFB $01,$03,$01
Goblin warrior - frame 3 - right side
A533 DEFB $00 Horizontal (X axis) pixel offset (0 pixels)
A534 DEFB $F7 Vertical (Y axis) pixel offset (-9 pixels)
A535 DEFB $17 Graphic consists of 23 bytes
A536 DEFB $C0,$B0,$50,$CC,$EC,$F4,$E4,$EA TEST-UDG-209
A53E DEFB $6A,$97,$56,$DF,$E8,$E0,$80,$B0
A546 DEFB $B0,$90,$D0,$80,$C0,$60,$C0
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