Data |
Prev: A3C1 | Up: Map | Next: A54D |
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Also known as Goblin Swordsman. For information on this creature, see Creatures: Goblin warrior
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A49C | DEFB %11100011 | Graphic properties | ||
GOBLIN WARRIOR - FRAME 1
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A49D | DEFB $02 | Graphic consists of 2 tiles | ||
Goblin warrior - frame 1 - left side
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A49E | DEFB $F8 | Horizontal (X axis) pixel offset (-8 pixels) | ||
A49F | DEFB $F0 | Vertical (Y axis) pixel offset (-16 pixels) | ||
A4A0 | DEFB $1D | Graphic consists of 29 bytes | ||
A4A1 | DEFB $06,$0B,$0B,$05,$1E,$0F,$03,$07 | |||
A4A9 | DEFB $00,$01,$01,$01,$01,$00,$00,$00 | |||
A4B1 | DEFB $00,$1F,$00,$01,$03,$07,$06,$00 | |||
A4B9 | DEFB $06,$03,$03,$03,$0E | |||
Goblin warrior - frame 1 - right side
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A4BE | DEFB $00 | Horizontal (X axis) pixel offset (0 pixels) | ||
A4BF | DEFB $F6 | Vertical (Y axis) pixel offset (-10 pixels) | ||
A4C0 | DEFB $18 | Graphic consists of 24 bytes | ||
A4C1 | DEFB $80,$60,$D8,$18,$E4,$EE,$F6,$FA | |||
A4C9 | DEFB $7A,$3A,$FD,$FB,$F8,$DE,$BC,$70 | |||
A4D1 | DEFB $E0,$C0,$A0,$70,$30,$18,$1C,$7C | |||
GOBLIN WARRIOR - FRAME 2
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A4D9 | DEFB $02 | Graphic consists of 2 tiles | ||
Goblin warrior - frame 2 - left side
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A4DA | DEFB $F8 | Horizontal (X axis) pixel offset (-8 pixels) | ||
A4DB | DEFB $F0 | Vertical (Y axis) pixel offset (-16 pixels) | ||
A4DC | DEFB $1E | Graphic consists of 30 bytes | ||
A4DD | DEFB $30,$58,$58,$28,$F0,$70,$18,$3D | |||
A4E5 | DEFB $09,$04,$83,$43,$23,$13,$08,$07 | |||
A4ED | DEFB $03,$00,$00,$03,$03,$06,$06,$06 | |||
A4F5 | DEFB $00,$06,$06,$06,$06,$0E | |||
Goblin warrior - frame 2 - right side
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A4FB | DEFB $00 | Horizontal (X axis) pixel offset (0 pixels) | ||
A4FC | DEFB $F7 | Vertical (Y axis) pixel offset (-9 pixels) | ||
A4FD | DEFB $16 | Graphic consists of 22 bytes | ||
A4FE | DEFB $40,$60,$50,$B8,$DC,$CC,$BC,$60 | |||
A506 | DEFB $9C,$7C,$7E,$00,$D8,$B0,$60,$E0 | |||
A50E | DEFB $E0,$50,$38,$1C,$06,$0C | |||
GOBLIN WARRIOR - FRAME 3
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A514 | DEFB $02 | Graphic consists of 2 tiles | ||
Goblin warrior - frame 3 - left side
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A515 | DEFB $F8 | Horizontal (X axis) pixel offset (-8 pixels) | ||
A516 | DEFB $F0 | Vertical (Y axis) pixel offset (-16 pixels) | ||
A517 | DEFB $1B | Graphic consists of 27 bytes | ||
A518 | DEFB $0C,$16,$16,$0A,$3C,$1E,$07,$0E | |||
A520 | DEFB $00,$01,$01,$01,$01,$00,$60,$1C | |||
A528 | DEFB $03,$00,$06,$0D,$0B,$07,$07,$06 | |||
A530 | DEFB $01,$03,$01 | |||
Goblin warrior - frame 3 - right side
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A533 | DEFB $00 | Horizontal (X axis) pixel offset (0 pixels) | ||
A534 | DEFB $F7 | Vertical (Y axis) pixel offset (-9 pixels) | ||
A535 | DEFB $17 | Graphic consists of 23 bytes | ||
A536 | DEFB $C0,$B0,$50,$CC,$EC,$F4,$E4,$EA | |||
A53E | DEFB $6A,$97,$56,$DF,$E8,$E0,$80,$B0 | |||
A546 | DEFB $B0,$90,$D0,$80,$C0,$60,$C0 |
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