Data |
Prev: A49C | Up: Map | Next: A620 |
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For information on this creature, see Creatures: Goblin missile thrower
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A54D | DEFB %11100011 | Graphic properties | ||
GOBLIN MISSILE THROWER - FRAME 1
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A54E | DEFB $02 | Graphic consists of 2 tiles | ||
Goblin missile thrower - frame 1 - left side
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A54F | DEFB $F8 | Horizontal (X axis) pixel offset (-8 pixels) | ||
A550 | DEFB $ED | Vertical (Y axis) pixel offset (-19 pixels) | ||
A551 | DEFB $1D | Graphic consists of 29 bytes | ||
A552 | DEFB $03,$07,$07,$00,$04,$0F,$03,$07 | |||
A55A | DEFB $E0,$C0,$A6,$96,$0B,$05,$00,$01 | |||
A562 | DEFB $01,$00,$03,$07,$0F,$00,$0F,$0E | |||
A56A | DEFB $07,$07,$02,$01,$07 | |||
Goblin missile thrower - frame 1 - right side
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A56F | DEFB $00 | Horizontal (X axis) pixel offset (0 pixels) | ||
A570 | DEFB $ED | Vertical (Y axis) pixel offset (-19 pixels) | ||
A571 | DEFB $20 | Graphic consists of 32 bytes | ||
A572 | DEFB $C0,$C0,$E0,$20,$A0,$A0,$80,$60 | |||
A57A | DEFB $F8,$DC,$DC,$2C,$B4,$EC,$6C,$9C | |||
A582 | DEFB $EC,$00,$EC,$EC,$FC,$60,$1C,$1C | |||
A58A | DEFB $1C,$1C,$8C,$8C,$04,$02,$06,$1E | |||
GOBLIN MISSILE THROWER - FRAME 2
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A592 | DEFB $02 | Graphic consists of 2 tiles | ||
Goblin missile thrower - frame 2 - left side
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A593 | DEFB $F8 | Horizontal (X axis) pixel offset (-8 pixels) | ||
A594 | DEFB $ED | Vertical (Y axis) pixel offset (-19 pixels) | ||
A595 | DEFB $20 | Graphic consists of 32 bytes | ||
A596 | DEFB $03,$07,$07,$00,$04,$0F,$03,$E7 | |||
A59E | DEFB $C0,$A0,$90,$09,$07,$6F,$60,$00 | |||
A5A6 | DEFB $00,$00,$00,$01,$01,$00,$00,$01 | |||
A5AE | DEFB $03,$07,$03,$01,$00,$00,$00,$01 | |||
Goblin missile thrower - frame 2 - right side
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A5B6 | DEFB $00 | Horizontal (X axis) pixel offset (0 pixels) | ||
A5B7 | DEFB $ED | Vertical (Y axis) pixel offset (-19 pixels) | ||
A5B8 | DEFB $20 | Graphic consists of 32 bytes | ||
A5B9 | DEFB $C0,$C0,$E0,$20,$A0,$A0,$80,$70 | |||
A5C1 | DEFB $F8,$7C,$EE,$EE,$EE,$DE,$3E,$FE | |||
A5C9 | DEFB $F6,$00,$F6,$F6,$FE,$00,$F8,$E8 | |||
A5D1 | DEFB $D8,$18,$9C,$8C,$04,$C0,$C6,$8E | |||
GOBLIN MISSILE THROWER - FRAME 3
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A5D9 | DEFB $02 | Graphic consists of 2 tiles | ||
Goblin missile thrower - frame 3 - left side
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A5DA | DEFB $F8 | Horizontal (X axis) pixel offset (-8 pixels) | ||
A5DB | DEFB $ED | Vertical (Y axis) pixel offset (-19 pixels) | ||
A5DC | DEFB $20 | Graphic consists of 32 bytes | ||
A5DD | DEFB $03,$07,$07,$00,$04,$0F,$03,$E7 | |||
A5E5 | DEFB $C0,$A1,$91,$08,$05,$03,$0F,$1D | |||
A5ED | DEFB $29,$20,$03,$03,$07,$00,$03,$03 | |||
A5F5 | DEFB $01,$01,$01,$01,$01,$00,$01,$03 | |||
Goblin missile thrower - frame 3 - right side
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A5FD | DEFB $00 | Horizontal (X axis) pixel offset (0 pixels) | ||
A5FE | DEFB $ED | Vertical (Y axis) pixel offset (-19 pixels) | ||
A5FF | DEFB $20 | Graphic consists of 32 bytes | ||
A600 | DEFB $C0,$C0,$E0,$20,$A0,$A0,$80,$78 | |||
A608 | DEFB $FC,$4C,$F4,$EC,$DC,$B8,$78,$F8 | |||
A610 | DEFB $EC,$00,$EC,$EC,$FC,$00,$B0,$A0 | |||
A618 | DEFB $A0,$A0,$A0,$98,$98,$30,$80,$80 |
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