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A54D: Graphics - Goblin missile thrower
For information on this creature, see Creatures: Goblin missile thrower
goblin missile thrower graphics animation
A54D DEFB %11100011 Graphic properties
GOBLIN MISSILE THROWER - FRAME 1
goblin missile thrower animation frame 1
A54E DEFB $02 Graphic consists of 2 tiles
Goblin missile thrower - frame 1 - left side
A54F DEFB $F8 Horizontal (X axis) pixel offset (-8 pixels)
A550 DEFB $ED Vertical (Y axis) pixel offset (-19 pixels)
A551 DEFB $1D Graphic consists of 29 bytes
A552 DEFB $03,$07,$07,$00,$04,$0F,$03,$07 TEST-UDG-210
A55A DEFB $E0,$C0,$A6,$96,$0B,$05,$00,$01
A562 DEFB $01,$00,$03,$07,$0F,$00,$0F,$0E
A56A DEFB $07,$07,$02,$01,$07
Goblin missile thrower - frame 1 - right side
A56F DEFB $00 Horizontal (X axis) pixel offset (0 pixels)
A570 DEFB $ED Vertical (Y axis) pixel offset (-19 pixels)
A571 DEFB $20 Graphic consists of 32 bytes
A572 DEFB $C0,$C0,$E0,$20,$A0,$A0,$80,$60 TEST-UDG-211
A57A DEFB $F8,$DC,$DC,$2C,$B4,$EC,$6C,$9C
A582 DEFB $EC,$00,$EC,$EC,$FC,$60,$1C,$1C
A58A DEFB $1C,$1C,$8C,$8C,$04,$02,$06,$1E
GOBLIN MISSILE THROWER - FRAME 2
TEST-UDG-212TEST-UDG-213
A592 DEFB $02 Graphic consists of 2 tiles
Goblin missile thrower - frame 2 - left side
A593 DEFB $F8 Horizontal (X axis) pixel offset (-8 pixels)
A594 DEFB $ED Vertical (Y axis) pixel offset (-19 pixels)
A595 DEFB $20 Graphic consists of 32 bytes
A596 DEFB $03,$07,$07,$00,$04,$0F,$03,$E7 TEST-UDG-212
A59E DEFB $C0,$A0,$90,$09,$07,$6F,$60,$00
A5A6 DEFB $00,$00,$00,$01,$01,$00,$00,$01
A5AE DEFB $03,$07,$03,$01,$00,$00,$00,$01
Goblin missile thrower - frame 2 - right side
A5B6 DEFB $00 Horizontal (X axis) pixel offset (0 pixels)
A5B7 DEFB $ED Vertical (Y axis) pixel offset (-19 pixels)
A5B8 DEFB $20 Graphic consists of 32 bytes
A5B9 DEFB $C0,$C0,$E0,$20,$A0,$A0,$80,$70 TEST-UDG-213
A5C1 DEFB $F8,$7C,$EE,$EE,$EE,$DE,$3E,$FE
A5C9 DEFB $F6,$00,$F6,$F6,$FE,$00,$F8,$E8
A5D1 DEFB $D8,$18,$9C,$8C,$04,$C0,$C6,$8E
GOBLIN MISSILE THROWER - FRAME 3
TEST-UDG-214TEST-UDG-215
A5D9 DEFB $02 Graphic consists of 2 tiles
Goblin missile thrower - frame 3 - left side
A5DA DEFB $F8 Horizontal (X axis) pixel offset (-8 pixels)
A5DB DEFB $ED Vertical (Y axis) pixel offset (-19 pixels)
A5DC DEFB $20 Graphic consists of 32 bytes
A5DD DEFB $03,$07,$07,$00,$04,$0F,$03,$E7 TEST-UDG-214
A5E5 DEFB $C0,$A1,$91,$08,$05,$03,$0F,$1D
A5ED DEFB $29,$20,$03,$03,$07,$00,$03,$03
A5F5 DEFB $01,$01,$01,$01,$01,$00,$01,$03
Goblin missile thrower - frame 3 - right side
A5FD DEFB $00 Horizontal (X axis) pixel offset (0 pixels)
A5FE DEFB $ED Vertical (Y axis) pixel offset (-19 pixels)
A5FF DEFB $20 Graphic consists of 32 bytes
A600 DEFB $C0,$C0,$E0,$20,$A0,$A0,$80,$78 TEST-UDG-215
A608 DEFB $FC,$4C,$F4,$EC,$DC,$B8,$78,$F8
A610 DEFB $EC,$00,$EC,$EC,$FC,$00,$B0,$A0
A618 DEFB $A0,$A0,$A0,$98,$98,$30,$80,$80
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