Prev: B12D Up: Map Next: B1DF
B196: Graphics - Scorpion
Scorpion
scoprion graphic
For information on this creature, see Creatures: Scorpion
B196 DEFB %10000010 Graphic properties
B197 DEFB $02 Graphic consists of 2 tiles
B198 DEFB $F8 Horizontal (X axis) pixel offset (-8 pixels)
B199 DEFB $F8 Vertical (Y axis) pixel offset (-8 pixels)
Scorpion - frame 1
scorpion graphic frame 1
B19A DEFB $0F Graphic consists of 15 bytes
B19B DEFB $07,$09,$09,$19,$1B,$27,$03,$1F TEST-UDG-323
B1A3 DEFB $27,$1F,$3F,$27,$60,$70,$30
B1AA DEFB $00 Horizontal (X axis) pixel offset (0 pixels)
B1AB DEFB $F9 Vertical (Y axis) pixel offset (-7 pixels)
B1AC DEFB $0E Graphic consists of 14 bytes
B1AD DEFB $80,$80,$80,$A0,$C0,$80,$F0,$88 TEST-UDG-324
B1B5 DEFB $E0,$F0,$90,$18,$38,$10
Scorpion - frame 2
scorpion graphic frame 2
B1BB DEFB $02 Graphic consists of 2 tiles
B1BC DEFB $F8 Horizontal (X axis) pixel offset (-8 pixels)
B1BD DEFB $F8 Vertical (Y axis) pixel offset (-8 pixels)
B1BE DEFB $0F Graphic consists of 15 bytes
B1BF DEFB $03,$0D,$19,$31,$35,$43,$1B,$27 TEST-UDG-325
B1C7 DEFB $03,$7F,$4F,$47,$60,$50,$60
B1CE DEFB $00 Horizontal (X axis) pixel offset (0 pixels)
B1CF DEFB $F9 Vertical (Y axis) pixel offset (-7 pixels)
B1D0 DEFB $0E Graphic consists of 14 bytes
B1D1 DEFB $80,$80,$A0,$A0,$E4,$88,$F0,$80 TEST-UDG-326
B1D9 DEFB $F8,$C4,$86,$03,$05,$05
Prev: B12D Up: Map Next: B1DF