Data |
Prev: B196 | Up: Map | Next: B25D |
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Axe
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B1DF | DEFB %00000001 | Graphic properties | ||
B1E0 | DEFB $02 | Graphic consists of 2 tiles | ||
B1E1 | DEFB $F8 | Horizontal (X axis) pixel offset (-8 pixels) | ||
B1E2 | DEFB $F8 | Vertical (Y axis) pixel offset (-8 pixels) | ||
B1E3 | DEFB $10 | Graphic consists of 16 bytes | ||
B1E4 | DEFB $20,$58,$BF,$BE,$BE,$BE,$BA,$52 | |||
B1EC | DEFB $22,$02,$02,$02,$02,$02,$02,$03 | |||
B1F4 | DEFB $00 | Horizontal (X axis) pixel offset (0 pixels) | ||
B1F5 | DEFB $F8 | Vertical (Y axis) pixel offset (-8 pixels) | ||
B1F6 | DEFB $10 | Graphic consists of 16 bytes | ||
B1F7 | DEFB $0C,$32,$F9,$7D,$7D,$7D,$5D,$4A | |||
B1FF | DEFB $44,$40,$40,$40,$40,$40,$40,$C0 | |||
Bone
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B207 | DEFB %00000001 | Graphic properties | ||
B208 | DEFB $02 | Graphic consists of 2 tiles | ||
B209 | DEFB $F8 | Horizontal (X axis) pixel offset (-8 pixels) | ||
B20A | DEFB $FE | Vertical (Y axis) pixel offset (-2 pixels) | ||
B20B | DEFB $06 | Graphic consists of 6 bytes | ||
B20C | DEFB $60,$FF,$FF,$FF,$FF,$60 | |||
B212 | DEFB $00 | Horizontal (X axis) pixel offset (0 pixels) | ||
B213 | DEFB $FD | Vertical (Y axis) pixel offset (-3 pixels) | ||
B214 | DEFB $07 | Graphic consists of 7 bytes | ||
B215 | DEFB $0E,$1F,$FF,$FE,$FF,$FF,$1E | |||
Orb
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B21C | DEFB %00000001 | Graphic properties | ||
B21D | DEFB $02 | Graphic consists of 2 tiles | ||
B21E | DEFB $F8 | Horizontal (X axis) pixel offset (-8 pixels) | ||
B21F | DEFB $F8 | Vertical (Y axis) pixel offset (-8 pixels) | ||
B220 | DEFB $10 | Graphic consists of 16 bytes | ||
B221 | DEFB $07,$1F,$3A,$70,$40,$E0,$C1,$E2 | |||
B229 | DEFB $D5,$EA,$F5,$7F,$7F,$3F,$1F,$07 | |||
B231 | DEFB $00 | Horizontal (X axis) pixel offset (0 pixels) | ||
B232 | DEFB $F8 | Vertical (Y axis) pixel offset (-8 pixels) | ||
B233 | DEFB $10 | Graphic consists of 16 bytes | ||
B234 | DEFB $E0,$F8,$7C,$BE,$5E,$BF,$5F,$BF | |||
B23C | DEFB $5F,$BF,$FF,$FE,$FE,$FC,$F8,$E0 | |||
Sabre - non-animated version
Not to be confused with the animated sabre (B286)
The only use of this sabre is to kill a particular bat for a spell scroll (see Creatures: Bat)
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B244 | DEFB %00000001 | Graphic properties | ||
B245 | DEFB $02 | Graphic consists of 2 tiles | ||
B246 | DEFB $F8 | Horizontal (X axis) pixel offset (-8 pixels) | ||
B247 | DEFB $02 | Vertical (Y axis) pixel offset (+2 pixels) | ||
B248 | DEFB $06 | Graphic consists of 6 bytes | ||
B249 | DEFB $01,$03,$06,$0C,$38,$C0 | |||
B24F | DEFB $00 | Horizontal (X axis) pixel offset (0 pixels) | ||
B250 | DEFB $F8 | Vertical (Y axis) pixel offset (-8 pixels) | ||
B251 | DEFB $0B | Graphic consists of 11 bytes | ||
B252 | DEFB $06,$6E,$1C,$1C,$3A,$3A,$60,$60 | |||
B25A | DEFB $C0,$C0,$80 |
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