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Animated sabre
Not to be confused with the non-animated sabre (B244).
This (animated) sabre, found in room 57 in the Chambers of Chaos, is a moving room object (736F) that does damage to Maroc if he touches it.
However, it can be collected and manipulated using the servant, which makes it an effective weapon that can destroy a number of creatures (see Creatures).
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B286 | DEFB %11100010 | Graphic properties | ||
Sabre - frame 1
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B287 | DEFB $02 | Graphic consists of 2 tiles | ||
B288 | DEFB $F8 | Horizontal (X axis) pixel offset (-8 pixels) | ||
B289 | DEFB $02 | Vertical (Y axis) pixel offset (+2 pixels) | ||
B28A | DEFB $06 | Graphic consists of 6 bytes | ||
B28B | DEFB $01,$03,$06,$0C,$38,$C0 | |||
B291 | DEFB $00 | Horizontal (X axis) pixel offset (0 pixels) | ||
B292 | DEFB $F8 | Vertical (Y axis) pixel offset (-8 pixels) | ||
B293 | DEFB $0B | Graphic consists of 11 bytes | ||
B294 | DEFB $06,$6E,$1C,$1C,$3A,$3A,$60,$60 | |||
B29C | DEFB $C0,$C0,$80 | |||
Sabre - frame 2
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B29F | DEFB $02 | Graphic consists of 2 tiles | ||
B2A0 | DEFB $F8 | Horizontal (X axis) pixel offset (-8 pixels) | ||
B2A1 | DEFB $F8 | Vertical (Y axis) pixel offset (-8 pixels) | ||
B2A2 | DEFB $06 | Graphic consists of 6 bytes | ||
B2A3 | DEFB $C0,$38,$0C,$06,$03,$01 | |||
B2A9 | DEFB $00 | Horizontal (X axis) pixel offset (0 pixels) | ||
B2AA | DEFB $FE | Vertical (Y axis) pixel offset (-2 pixels) | ||
B2AB | DEFB $0B | Graphic consists of 11 bytes | ||
B2AC | DEFB $80,$C0,$C0,$60,$60,$3A,$3A,$1C | |||
B2B4 | DEFB $1C,$6E,$06 |
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