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B286: Graphics - Sabre - animated
Animated sabre
Not to be confused with the non-animated sabre (B244).
This (animated) sabre, found in room 57 in the Chambers of Chaos, is a moving room object (736F) that does damage to Maroc if he touches it.
However, it can be collected and manipulated using the servant, which makes it an effective weapon that can destroy a number of creatures (see Creatures).
B286 DEFB %11100010 Graphic properties
Sabre - frame 1
sabre
B287 DEFB $02 Graphic consists of 2 tiles
B288 DEFB $F8 Horizontal (X axis) pixel offset (-8 pixels)
B289 DEFB $02 Vertical (Y axis) pixel offset (+2 pixels)
B28A DEFB $06 Graphic consists of 6 bytes
B28B DEFB $01,$03,$06,$0C,$38,$C0 TEST-UDG-339
B291 DEFB $00 Horizontal (X axis) pixel offset (0 pixels)
B292 DEFB $F8 Vertical (Y axis) pixel offset (-8 pixels)
B293 DEFB $0B Graphic consists of 11 bytes
B294 DEFB $06,$6E,$1C,$1C,$3A,$3A,$60,$60 TEST-UDG-340
B29C DEFB $C0,$C0,$80
Sabre - frame 2
sabre-2
B29F DEFB $02 Graphic consists of 2 tiles
B2A0 DEFB $F8 Horizontal (X axis) pixel offset (-8 pixels)
B2A1 DEFB $F8 Vertical (Y axis) pixel offset (-8 pixels)
B2A2 DEFB $06 Graphic consists of 6 bytes
B2A3 DEFB $C0,$38,$0C,$06,$03,$01 TEST-UDG-341
B2A9 DEFB $00 Horizontal (X axis) pixel offset (0 pixels)
B2AA DEFB $FE Vertical (Y axis) pixel offset (-2 pixels)
B2AB DEFB $0B Graphic consists of 11 bytes
B2AC DEFB $80,$C0,$C0,$60,$60,$3A,$3A,$1C TEST-UDG-342
B2B4 DEFB $1C,$6E,$06
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