Routines |
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Used by the routine at CB00.
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When the servant retrieves objects from Maroc's backpack, the byte at EBB1 is set to 2. Once it's moved out of the backpack area, this is set to the 'standard' value of 1 which indicates the servant is carrying an object.
This stops the item collection cycle quickly cycling through all of Maroc's items if the servant hovers over Maroc's backpack.
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CB96 | LD C,$00 | Type of collision/event check (collision with Maroc) | ||
CB98 | CALL $DFCD | Run collision check | ||
CB9B | CP $00 | Is there a collision (A register returned = 1)? | ||
CB9D | JP NZ,$CC27 | If so, servant is still within Maroc's backpack 'hit box' after collecting the object - take no action and jump to the next routine | ||
CBA0 | LD A,$01 | Servant has moved out of Maroc's backpack area after picking up an object | ||
CBA2 | LD ($EBB1),A | Set servant object status to 1 to indicate that the servant is now carrying an object - OK to swap object again now if it moves back. | ||
CBA5 | JP $CC27 |
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