Data |
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Various bits of warlock and creature data, used in-game.
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EBAD | DEFB $00 | Warlock's "aggression" - this is byte 6 of the warlock's data set at 6C7C Affects the delay in a warlock appearing on-screen, and the frequency of the missiles it fires at Maroc |
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EBAE | DEFB $00 | Room object number in table at 736F Copied from EB46 in routine at CD37 after non-tradeable item given to warlock Object number held by warlock copied from EBA8 in routine at CE79 |
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EBAF | DEFB $00 | Byte containing attribute/colour and value of item, copied from EB8B in routine at CD3F after non-tradeable item given to warlock | ||
EBB0 | DEFB $00 | - (unused) | ||
EBB1 | DEFB $00 | Servant object-carrying status: 0 = servant is not carrying an object 1 = servant is carrying an object 2 = servant has just picked up an object from Maroc's backpack (stops items continuously swapping while the servant is hovering over Maroc's backpack) |
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EBB2 | DEFB $00 | - (unused) | ||
EBB3 | DEFB $00 | - (unused) | ||
EBB4 | DEFB $00 | Timer affecting how long before a warlock is likely to materialize in the current room
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EBB5 | DEFB $00 | Timer indicating how long before a creature is likely to wander in from an adjacent room | ||
EBB6 | DEFB $00 | Number of creatures in current room (max 3) | ||
EBB7 | DEFB $00 | Multi-use: | ||
EBB8 | DEFB $00 | Creature's horizontal position (in 4-pixel steps) in room, after entering through a door Calculated from the door's horizontal position at C98C |
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EBB9 | DEFB $00 | Creature's vertical pixel position in room, after entering through a door Calculated from the door's vertical position at C98C |
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