Routines |
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Used by the routine at C099.
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This routine is launched:
The routine plays the theme music, resets some of Maroc's game data and returns him to the start room.
PLAY INTRO MUSIC
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C0C1 | LD A,$01 | Set flag indicating which music data to point to (1 = main theme music). The music data is stored at EBF0. | ||
C0C3 | CALL $E5B6 | Play music | ||
RESET GAME DATA
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C0C6 | LD A,$FF | |||
C0C8 | LD ($EBB4),A | Decrementing timer before a warlock might appear in Maroc's room | ||
C0CB | LD ($EBB5),A | Decrementing timer before a creature might wander into the room from an adjacent one | ||
C0CE | LD A,$80 | |||
C0D0 | LD ($EAE0),A | Maroc's energy - maximum is 255 but he starts with half a full energy bar | ||
C0D3 | LD A,$00 | |||
C0D5 | LD ($EC9C),A | FREEZE spell timer (0 = FREEZE spell not active) | ||
C0D8 | LD ($ECA1),A | Maroc's height offset (his movement speed affects his height above his shadow) | ||
C0DB | LD ($EAE1),A | Spell selection byte - start in spell menu, with no spell selected | ||
C0DE | LD ($EAEC),A | Temp store for spell number pointer. Only the MOVE spell is available at the start of the game | ||
C0E1 | LD ($EBD5),A | Energy drain/heal amount for ongoing effect spells, e.g. SHIELD (drain) or CHALICE (heal) | ||
C0E4 | LD ($EAE9),A | Currently active 'effect' spell (e.g. UNSEEN, SHIELD) | ||
C0E7 | LD ($EAE2),A | Store for spell counter used in checking spells collected at E6BE | ||
C0EA | LD A,$4A | Maroc's vertical (Y-axis) screen position, in pixels, from top of play area just below border | ||
C0EC | LD ($EAC1),A | |||
C0EF | LD A,$47 | Maroc's default colour attributes (71 = INK 7, PAPER 0, BRIGHT 1) | ||
C0F1 | LD ($EAA7),A | |||
C0F4 | LD A,$40 | Maroc's vertical pixel starting position in the room | ||
C0F6 | LD ($EB74),A | |||
C0F9 | LD A,$01 | |||
C0FB | LD ($EAB4),A | The connecting door set number in the table at 6790 (set 1) | ||
C0FE | LD ($EAB7),A | Room number = 1 | ||
C101 | LD HL,($EB65) | Memory address pointer for spell list data at 6DFC | ||
C104 | LD ($EAE3),HL | Copy to spell name pointer buffer |
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