Prev: EAA1 Up: Map Next: EAAA
EAA7: Data buffer - attributes/colours
EAA7 DEFB $00 Maroc's colour - INK 7, PAPER 0, BRIGHT 1 (attribute value = 71) - set at new game initialization at C0F1 and applied in the routine at E220.
EAA8 DEFB $00 Bits 0-3 of room creature/object's attribute byte (from EB8B for item, EBA5 for creature).
Bits 0-2 contain its INK colour. If bit 3 (8) is set, it means the object is flashing (changing colour)
EAA9 DEFB $00 Room scenery colour (single attribute value) for the current room's walls, doors, other scenery etc.
Set in routine at E207.
As room backgrounds can vary, creature/item INK colour (stored in the previous byte) is combined with the room background PAPER colour (D2D7).
Prev: EAA1 Up: Map Next: EAAA