Routines |
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D6B0 | LD A,%10000101 | Set:
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D6B2 | LD ($EB4E),A | Store as creature's properties byte | ||
D6B5 | LD A,$01 | |||
D6B7 | LD ($EB50),A | Graphic frame number offset (= no offset - start at animation frame 1) | ||
D6BA | LD ($EAF2),A | Set the warlock/demon appearance flag to 1 (to stop any more being generated) | ||
D6BD | LD A,$5B | Graphic number for start of materialization effect (offset for graphics address pointer 9877) | ||
D6BF | CALL $E0C2 | Set up graphics | ||
If Maroc enters a room containing a demon, Maroc's freeze spell is negated. This is possibly to make the High Temple of Chaos slightly more challenging when navigating the final few rooms.
The materialization of a warlock in a room also negates Maroc's freeze spell.
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D6C2 | LD A,$00 | Set the FREEZE spell timer to zero | ||
D6C4 | LD ($EC9C),A |
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