Data |
Prev: 8CE2 | Up: Map | Next: 9935 |
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97C3 | DEFW $9950 | Maroc Sprite Graphics - Frame 1 | ||
97C5 | DEFW $99C8 | Maroc Sprite Graphics - Frame 2 | ||
97C7 | DEFW $9A3A | Maroc Sprite Graphics - Frame 3 | ||
97C9 | DEFW $9AA9 | Maroc Sprite Graphics - Frame 4 | ||
97CB | DEFW $9B05 | Maroc Sprite Graphics - Frame 5 | ||
97CD | DEFW $9B7D | Maroc Sprite Graphics - Frame 6 | ||
97CF | DEFW $9BF5 | Maroc Sprite Graphics - Frame 7 | ||
97D1 | DEFW $9C64 | Maroc Sprite Graphics - Frame 8 | ||
97D3 | DEFW $9CD1 | Graphics - door 1 | ||
97D5 | DEFW $9D38 | Graphics - door 2 | ||
97D7 | DEFW $9D95 | Graphics - door 3 | ||
97D9 | DEFW $0000 | Store for address pointer to flipped version of door 3 | ||
97DB | DEFW $0000 | Store for address pointer to flipped version of door 2 | ||
97DD | DEFW $0000 | Store for address pointer to flipped version of door 1 | ||
97DF | DEFW $9DC9 | Graphics - back wall/floor section ('brick' levels) | ||
97E1 | DEFW $9DE8 | Graphics - side wall section ('brick' levels) | ||
97E3 | DEFW $0000 | Store for address pointer to flipped version of side wall section | ||
97E5 | DEFW $9E0F | Graphics - vertical wall section ('brick' levels) | ||
97E7 | DEFW $0000 | Store for address pointer to flipped version of vertical wall section | ||
97E9 | DEFW $9E44 | Graphics - door frame - back wall ('brick' levels) | ||
97EB | DEFW $9E96 | Graphics - door frame - side wall ('brick' levels) | ||
97ED | DEFW $0000 | Store for address pointer to flipped version of door frame - side wall | ||
97EF | DEFW $9EE9 | Graphics - brickwork pattern 1 | ||
97F1 | DEFW $9F01 | Graphics - brickwork pattern 2 | ||
97F3 | DEFW $9F13 | Graphics - brickwork pattern 3 | ||
97F5 | DEFW $9F30 | Graphics - brickwork pattern 4 | ||
97F7 | DEFW $9F44 | Graphics - back wall/floor section ('cavern' levels) | ||
97F9 | DEFW $9F65 | Graphics - side wall section ('cavern' levels) | ||
97FB | DEFW $0000 | Store for address pointer to flipped version of side wall section | ||
97FD | DEFW $9F84 | Graphics - vertical wall section ('cavern' levels) | ||
97FF | DEFW $0000 | Store for address pointer to flipped version of vertical wall section | ||
9801 | DEFW $9FAD | Graphics - door frame - back wall ('cavern' levels) | ||
9803 | DEFW $9FF4 | Graphics - door frame - side wall ('cavern' levels) | ||
9805 | DEFW $0000 | Store for address pointer to flipped version of door frame - side wall | ||
9807 | DEFW $A036 | Graphics - back wall scenery 1 | ||
9809 | DEFW $A04E | Graphics - back wall scenery 2 | ||
980B | DEFW $A063 | Graphics - back wall scenery 3 | ||
980D | DEFW $A081 | Graphics - back wall scenery 4 | ||
980F | DEFW $A09B | Graphics - tunnel room boundary | ||
9811 | DEFW $0000 | Store for address pointer to flipped version of tunnel boundary | ||
9813 | DEFW $A0DC | Graphics - servant - animation frame 1 | ||
9815 | DEFW $A0F0 | Graphics - servant - animation frame 2 | ||
9817 | DEFW $A105 | Graphics - eye cursor - animation frame 1 | ||
9819 | DEFW $A128 | Graphics - eye cursor - animation frame 2 | ||
981B | DEFW $A141 | Graphics - scroll | ||
981D | DEFW $A165 | Graphics - Caliburn, the sword of power | ||
981F | DEFW $A17F | Graphics - amulet spell icon | ||
9821 | DEFW $A1A7 | Graphics - chalice spell icon | ||
9823 | DEFW $A1CD | Graphics - ring/servant spell icon | ||
9825 | DEFW $A1DA | Graphics - move spell icon | ||
9827 | DEFW $A1EF | Graphics - jewel (spell icon - various) | ||
9829 | DEFW $A1FC | Graphics - missile 1 frame 1 | ||
982B | DEFW $A208 | Graphics - missile 1 frame 2 | ||
982D | DEFW $A214 | Graphics - missile 1 frame 3 | ||
982F | DEFW $A221 | Graphics - missile 2 frame 1 | ||
9831 | DEFW $A242 | Graphics - missile 2 frame 2 | ||
9833 | DEFW $A261 | Graphics - missile 2 frame 3 | ||
9835 | DEFW $A285 | Graphics - missile 3 frame 1 | ||
9837 | DEFW $A2A8 | Graphics - missile 3 frame 2 | ||
9839 | DEFW $A2CA | Graphics - missile 3 frame 3 | ||
983B | DEFW $A2EC | Graphics - Warlock - frame 1 | ||
983D | DEFW $A333 | Graphics - Warlock - frame 2 | ||
983F | DEFW $A37A | Graphics - Warlock - frame 3 | ||
9841 | DEFW $A3C2 | Graphics - Guardian of Chaos - frame 1 | ||
9843 | DEFW $A40B | Graphics - Guardian of Chaos - frame 2 | ||
9845 | DEFW $A451 | Graphics - Guardian of Chaos - frame 3 | ||
9847 | DEFW $0000 | Store for address pointer to flipped version of Guardian of Chaos - frame 3 | ||
9849 | DEFW $0000 | Store for address pointer to flipped version of Guardian of Chaos - frame 2 | ||
984B | DEFW $0000 | Store for address pointer to flipped version of Guardian of Chaos - frame 1 | ||
984D | DEFW $A49D | Graphics - Goblin warrior - frame 1 | ||
984F | DEFW $A4D9 | Graphics - Goblin warrior - frame 2 | ||
9851 | DEFW $A514 | Graphics - Goblin warrior - frame 3 | ||
9853 | DEFW $0000 | Store for address pointer to flipped version of Goblin warrior - frame 3 | ||
9855 | DEFW $0000 | Store for address pointer to flipped version of Goblin warrior - frame 2 | ||
9857 | DEFW $0000 | Store for address pointer to flipped version of Goblin warrior - frame 1 | ||
9859 | DEFW $A54E | Graphics - Goblin missile thrower - frame 1 | ||
985B | DEFW $A592 | Graphics - Goblin missile thrower - frame 2 | ||
985D | DEFW $A5D9 | Graphics - Goblin missile thrower - frame 3 | ||
985F | DEFW $0000 | Store for address pointer to flipped version of Goblin missile thrower - frame 3 | ||
9861 | DEFW $0000 | Store for address pointer to flipped version of Goblin missile thrower - frame 2 | ||
9863 | DEFW $0000 | Store for address pointer to flipped version of Goblin missile thrower - frame 1 | ||
9865 | DEFW $A621 | Graphics - Wraith - frame 1 | ||
9867 | DEFW $A656 | Graphics - Wraith - frame 2 | ||
9869 | DEFW $A694 | Graphics - Wraith - frame 3 | ||
986B | DEFW $0000 | Store for address pointer to flipped version of Wraith - frame 3 | ||
986D | DEFW $0000 | Store for address pointer to flipped version of Wraith - frame 2 | ||
986F | DEFW $0000 | Store for address pointer to flipped version of Wraith - frame 1 | ||
9871 | DEFW $A6CF | Graphics - Demon - frame 1 | ||
9873 | DEFW $A748 | Graphics - Demon - frame 2 | ||
9875 | DEFW $A7C6 | Graphics - Demon - frame 3 | ||
9877 | DEFW $A848 | Graphics - Materialization effect - frame 1 | ||
9879 | DEFW $A85A | Graphics - Materialization effect - frame 2 | ||
987B | DEFW $A86D | Graphics - Materialization effect - frame 3 | ||
987D | DEFW $A885 | Graphics - Materialization effect - frame 4 | ||
987F | DEFW $A89F | Graphics - Materialization effect - frame 5 | ||
9881 | DEFW $A8BB | Graphics - Materialization effect - frame 6 | ||
9883 | DEFW $A8D7 | Graphics - UNUSED | ||
9885 | DEFW $A8DD | Graphics - Disintegration animation - frame 1 | ||
9887 | DEFW $A924 | Graphics - Disintegration animation - frame 2 | ||
9889 | DEFW $A95A | Graphics - Disintegration animation - frame 3 | ||
988B | DEFW $A987 | Graphics - Disintegration animation - frame 4 | ||
988D | DEFW $A9AE | Graphics - Disintegration animation - frame 5 | ||
988F | DEFW $A9D1 | Graphics - Disintegration animation - frame 6 | ||
9891 | DEFW $A9E6 | Graphics - Shield spell barrier | ||
9893 | DEFW $A9EC | Graphics - Shield spell barrier - frame 1 | ||
9895 | DEFW $AA23 | Graphics - Shield spell barrier - frame 2 | ||
9897 | DEFW $AA5B | Graphics - Foreground scenery - Skeleton | ||
9899 | DEFW $AA90 | Graphics - Foreground scenery - Seat | ||
989B | DEFW $AAB8 | Graphics - Foreground scenery - Table | ||
989D | DEFW $AB07 | Graphics - Foreground scenery - Stool | ||
989F | DEFW $AB2F | Graphics - Foreground scenery - Misc | ||
98A1 | DEFW $AB6B | Graphics - Foreground scenery - Cube | ||
98A3 | DEFW $AB93 | Graphics - Foreground scenery - Box | ||
98A5 | DEFW $ABE1 | Graphics - Foreground scenery - Rubble | ||
98A7 | DEFW $AC0D | Graphics - Foreground scenery - Stalagmites 1 | ||
98A9 | DEFW $AC41 | Graphics - Foreground scenery - Boulder | ||
98AB | DEFW $AC71 | Graphics - Foreground scenery - Crevasse | ||
98AD | DEFW $AC95 | Graphics - Foreground scenery - Skull pile | ||
98AF | DEFW $ACC8 | Graphics - Foreground scenery - Stalagmites 2 | ||
98B1 | DEFW $ACFA | Graphics - Foreground scenery - Spikes | ||
98B3 | DEFW $AD3E | Graphics - Foreground scenery - Pool | ||
98B5 | DEFW $AD62 | Graphics - Foreground scenery - Mound | ||
98B7 | DEFW $AD88 | Graphics - Maroc's shadow | ||
98B9 | DEFW $AD9C | Graphics - BLANK 'DUMMY' GRAPHIC | ||
98BB | DEFW $ADA2 | Graphics - Spider - frame 1 | ||
98BD | DEFW $ADE3 | Graphics - Spider - frame 2 | ||
98BF | DEFW $AE2D | Graphics - Bat - frame 1 | ||
98C1 | DEFW $AE5D | Graphics - Bat - frame 2 | ||
98C3 | DEFW $AE85 | Graphics - Bat - frame 3 | ||
98C5 | DEFW $AEBC | Graphics - Bat - frame 4 | ||
98C7 | DEFW $AEE7 | Graphics - Scroll display icon for spell charges | ||
98C9 | DEFW $AEF4 | Graphics - Dragon flame energy bar on scroll | ||
98CB | DEFW $AFA6 | Graphics - Scroll spell arrow pointer | ||
98CD | DEFW $AFF0 | Graphics - Key 1 | ||
98CF | DEFW $AFFF | Graphics - Chest (closed) | ||
98D1 | DEFW $B01D | Graphics - Chest (open) | ||
98D3 | DEFW $B041 | Graphics - Buried bottle (pre-state) | ||
98D5 | DEFW $B05B | Graphics - Broken bottle (post-state) | ||
98D7 | DEFW $B071 | Graphics - Pick/lever | ||
98D9 | DEFW $B083 | Graphics - Cheese | ||
98DB | DEFW $B0A4 | Graphics - Mouse hole | ||
98DD | DEFW $B0BE | UNUSED | ||
98DF | DEFW $B0C4 | UNUSED | ||
98E1 | DEFW $B0CA | Graphics - Key (hanging) | ||
98E3 | DEFW $B0E8 | Graphics - Key 2 | ||
98E5 | DEFW $B0F9 | Graphics - Star (on floor) | ||
98E7 | DEFW $B115 | Graphics - Star symbol | ||
98E9 | DEFW $B12E | Graphics - Coins | ||
98EB | DEFW $B154 | Graphics - Fish | ||
98ED | DEFW $B168 | Graphics - Bottle | ||
98EF | DEFW $B17C | Graphics - Mushrooms | ||
98F1 | DEFW $B197 | Graphics - Scorpion - frame 1 | ||
98F3 | DEFW $B1BB | Graphics - Scorpion - frame 2 | ||
98F5 | DEFW $B1E0 | Graphics - Axe | ||
98F7 | DEFW $B208 | Graphics - Bone | ||
98F9 | DEFW $B21D | Graphics - Orb | ||
98FB | DEFW $B245 | Graphics - Sabre (non-animated) | ||
98FD | DEFW $B25E | Graphics - Mouse - frame 1 | ||
98FF | DEFW $B272 | Graphics - Mouse - frame 2 | ||
9901 | DEFW $0000 | Store for address pointer to flipped version of Mouse - frame 2 | ||
9903 | DEFW $0000 | Store for address pointer to flipped version of Mouse - frame 1 | ||
9905 | DEFW $B287 | Graphics - Sabre (animated) - frame 1 | ||
9907 | DEFW $B29F | Graphics - Sabre (animated) - frame 2 | ||
9909 | DEFW $0000 | Store for address pointer to flipped version of Sabre (animated) - frame 2 | ||
990B | DEFW $0000 | Store for address pointer to flipped version of Sabre (animated) - frame 1 | ||
990D | DEFW $B2B8 | Graphics - Trapdoor (closed) | ||
990F | DEFW $B2E6 | Graphics - Trapdoor (open) | ||
9911 | DEFW $B32C | Graphics - Lady | ||
9913 | DEFW $B35C | Graphics - Key - left side | ||
9915 | DEFW $B366 | Graphics - Key - right side | ||
9917 | DEFW $B36F | Graphics - Oil jar | ||
9919 | DEFW $B397 | Graphics - Coin | ||
991B | DEFW $B3A3 | Graphics - Altar/idol | ||
991D | DEFW $B3CB | Graphics - Fire (animated) - frame 1 | ||
991F | DEFW $B3F2 | Graphics - Fire (animated) - frame 2 | ||
9921 | DEFW $B41A | Graphics - Symbol - fire | ||
9923 | DEFW $B440 | Graphics - Symbol - water | ||
9925 | DEFW $B464 | Graphics - Symbol - earth | ||
9927 | DEFW $B48A | Graphics - Symbol - air | ||
9929 | DEFW $B4B0 | Graphics - Pick axe | ||
992B | DEFW $B4C2 | Graphics - Portal (floor symbol) | ||
992D | DEFW $B4F2 | Graphics - Portal door | ||
992F | DEFW $B53A | Graphics - Avelach, Lord of Chaos | ||
9931 | DEFW $B566 | Graphics - Symbol - blank | ||
9933 | DEFW $B58A | Graphics - Healing star (floor) - complete |
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