Data |
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Foreground scenery is handled in the routine at C501.
BOX
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AB92 | DEFB %00000001 | Graphic properties | ||
AB93 | DEFB $04 | Graphic consists of 4 tiles | ||
Box - tile 1
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AB94 | DEFB $F0 | Horizontal (X axis) pixel offset (-16 pixels) | ||
AB95 | DEFB $F8 | Vertical (Y axis) pixel offset (-8 pixels) | ||
AB96 | DEFB $10 | Graphic consists of 16 bytes | ||
AB97 | DEFB $07,$0D,$1E,$3D,$3E,$FF,$80,$80 | |||
AB9F | DEFB $FF,$80,$FF,$80,$FF,$80,$FF,$80 | |||
Box - tile 2
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ABA7 | DEFB $F8 | Horizontal (X axis) pixel offset (-8 pixels) | ||
ABA8 | DEFB $F8 | Vertical (Y axis) pixel offset (-8 pixels) | ||
ABA9 | DEFB $10 | Graphic consists of 16 bytes | ||
ABAA | DEFB $FF,$55,$AA,$55,$AA,$FF,$00,$00 | |||
ABB2 | DEFB $FF,$00,$FF,$00,$FF,$00,$FF,$00 | |||
Box - tile 3
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ABBA | DEFB $00 | Horizontal (X axis) pixel offset (0 pixels) | ||
ABBB | DEFB $F8 | Vertical (Y axis) pixel offset (-8 pixels) | ||
ABBC | DEFB $10 | Graphic consists of 16 bytes | ||
ABBD | DEFB $FF,$55,$AA,$55,$AA,$FF,$00,$00 | |||
ABC5 | DEFB $FF,$00,$FF,$00,$FF,$00,$FF,$00 | |||
Box - tile 4
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ABCD | DEFB $08 | Horizontal (X axis) pixel offset (+8 pixels) | ||
ABCE | DEFB $F8 | Vertical (Y axis) pixel offset (-8 pixels) | ||
ABCF | DEFB $10 | Graphic consists of 16 bytes | ||
ABD0 | DEFB $E0,$70,$B8,$7C,$BE,$FE,$02,$02 | |||
ABD8 | DEFB $FE,$02,$FE,$02,$FE,$02,$FE,$02 | |||
RUBBLE
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ABE0 | DEFB %00000001 | Graphic properties | ||
ABE1 | DEFB $03 | Graphic consists of 3 tiles | ||
Rubble - tile 1
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ABE2 | DEFB $F5 | Horizontal (X axis) pixel offset (-11 pixels) | ||
ABE3 | DEFB $FE | Vertical (Y axis) pixel offset (-2 pixels) | ||
ABE4 | DEFB $09 | Graphic consists of 9 bytes | ||
ABE5 | DEFB $0F,$27,$4A,$18,$33,$2C,$CC,$C8 | |||
ABED | DEFB $80 | |||
Rubble - tile 2
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ABEE | DEFB $FD | Horizontal (X axis) pixel offset (-3 pixels) | ||
ABEF | DEFB $FB | Vertical (Y axis) pixel offset (-5 pixels) | ||
ABF0 | DEFB $0A | Graphic consists of 10 bytes | ||
ABF1 | DEFB $0C,$3E,$7F,$9F,$02,$01,$C0,$C7 | |||
ABF9 | DEFB $E2,$12 | |||
Rubble - tile 3
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ABFB | DEFB $05 | Horizontal (X axis) pixel offset (+5 pixels) | ||
ABFC | DEFB $F8 | Vertical (Y axis) pixel offset (-8 pixels) | ||
ABFD | DEFB $0E | Graphic consists of 14 bytes | ||
ABFE | DEFB $70,$F8,$64,$64,$DC,$A0,$40,$F0 | |||
AC06 | DEFB $98,$0C,$3C,$E6,$02,$83 |
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