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AC0C: Graphics - Foreground scenery items 3
Foreground scenery is handled in the routine at C501.
STALAGMITES 1
stalagmite scenery graphics
AC0C DEFB %00000001 Graphic properties
AC0D DEFB $03 Graphic consists of 3 tiles
Stalagmites 1 - tile 1
AC0E DEFB $F4 Horizontal (X axis) pixel offset (-12 pixels)
AC0F DEFB $FB Vertical (Y axis) pixel offset (-5 pixels)
AC10 DEFB $0E Graphic consists of 14 bytes
AC11 DEFB $02,$02,$03,$07,$07,$67,$67,$E5 TEST-UDG-263
AC19 DEFB $F5,$F5,$F5,$F5,$8D,$88
Stalagmites 1 - tile 2
AC1F DEFB $FC Horizontal (X axis) pixel offset (-4 pixels)
AC20 DEFB $FB Vertical (Y axis) pixel offset (-5 pixels)
AC21 DEFB $0E Graphic consists of 14 bytes
AC22 DEFB $01,$03,$03,$03,$07,$07,$17,$35 TEST-UDG-264
AC2A DEFB $34,$34,$B4,$B4,$D4,$08
Stalagmites 1 - tile 3
AC30 DEFB $04 Horizontal (X axis) pixel offset (+4 pixels)
AC31 DEFB $FC Vertical (Y axis) pixel offset (-4 pixels)
AC32 DEFB $0D Graphic consists of 13 bytes
AC33 DEFB $80,$80,$88,$98,$98,$9C,$9C,$BC TEST-UDG-265
AC3B DEFB $FC,$E4,$E6,$C3,$08
BOULDER
boulder scenery graphic
AC40 DEFB %00000001 Graphic properties
AC41 DEFB $03 Graphic consists of 3 tiles
Boulder - tile 1
AC42 DEFB $F8 Horizontal (X axis) pixel offset (-8 pixels)
AC43 DEFB $F9 Vertical (Y axis) pixel offset (-7 pixels)
AC44 DEFB $0E Graphic consists of 14 bytes
AC45 DEFB $07,$1F,$3F,$3F,$7F,$7F,$DF,$AF TEST-UDG-266
AC4D DEFB $D7,$AA,$95,$42,$30,$0F
Boulder - tile 2
AC53 DEFB $00 Horizontal (X axis) pixel offset (0 pixels)
AC54 DEFB $F9 Vertical (Y axis) pixel offset (-7 pixels)
AC55 DEFB $0E Graphic consists of 14 bytes
AC56 DEFB $E0,$F8,$FE,$FF,$FF,$FF,$FF,$FE TEST-UDG-267
AC5E DEFB $D5,$AA,$55,$A8,$03,$FC
Boulder - tile 3
AC64 DEFB $08 Horizontal (X axis) pixel offset (+8 pixels)
AC65 DEFB $FC Vertical (Y axis) pixel offset (-4 pixels)
AC66 DEFB $09 Graphic consists of 9 bytes
AC67 DEFB $80,$8C,$BF,$7F,$D5,$6A,$54,$80 TEST-UDG-268
AC6F DEFB $80
CREVASSE
crevasse graphic
AC70 DEFB %00000001 Graphic properties
AC71 DEFB $03 Graphic consists of 3 tiles
Crevasse - tile 1
AC72 DEFB $F4 Horizontal (X axis) pixel offset (-12 pixels)
AC73 DEFB $04 Vertical (Y axis) pixel offset (+4 pixels)
AC74 DEFB $04 Graphic consists of 4 bytes
AC75 DEFB $03,$3F,$D7,$0B TEST-UDG-269
Crevasse - tile 2
AC79 DEFB $FC Horizontal (X axis) pixel offset (-4 pixels)
AC7A DEFB $FE Vertical (Y axis) pixel offset (-2 pixels)
AC7B DEFB $0A Graphic consists of 10 bytes
AC7C DEFB $FF,$8B,$87,$4B,$27,$6B,$E7,$EC TEST-UDG-270
AC84 DEFB $E6,$ED
Crevasse - tile 3
AC86 DEFB $04 Horizontal (X axis) pixel offset (+4 pixels)
AC87 DEFB $F9 Vertical (Y axis) pixel offset (-7 pixels)
AC88 DEFB $0B Graphic consists of 11 bytes
AC89 DEFB $FE,$1E,$8E,$5E,$4C,$DC,$CC,$DC TEST-UDG-271
AC91 DEFB $CC,$F8,$C0
SKULL PILE
pile of skulls graphic
AC94 DEFB %00000001 Graphic properties
AC95 DEFB $03 Graphic consists of 3 tiles
Skull pile - tile 1
AC96 DEFB $F4 Horizontal (X axis) pixel offset (-12 pixels)
AC97 DEFB $FA Vertical (Y axis) pixel offset (-6 pixels)
AC98 DEFB $0D Graphic consists of 13 bytes
AC99 DEFB $0F,$1F,$3F,$3F,$26,$26,$16,$3D TEST-UDG-272
ACA1 DEFB $7D,$FF,$FF,$99,$99
Skull pile - tile 2
ACA6 DEFB $FC Horizontal (X axis) pixel offset (-4 pixels)
ACA7 DEFB $F9 Vertical (Y axis) pixel offset (-7 pixels)
ACA8 DEFB $0E Graphic consists of 14 bytes
ACA9 DEFB $0E,$3F,$BF,$FF,$CC,$4C,$63,$FB TEST-UDG-273
ACB1 DEFB $FD,$F6,$B6,$36,$FE,$CE
Skull pile - tile 3
ACB7 DEFB $04 Horizontal (X axis) pixel offset (+4 pixels)
ACB8 DEFB $FC Vertical (Y axis) pixel offset (-4 pixels)
ACB9 DEFB $0D Graphic consists of 13 bytes
ACBA DEFB $80,$C0,$C0,$C0,$80,$00,$F0,$78 TEST-UDG-274
ACC2 DEFB $FC,$FC,$9C,$94,$94
STALAGMITES 2
stalagmites graphic
ACC7 DEFB %00000001 Graphic properties
ACC8 DEFB $03 Graphic consists of 3 tiles
Stalagmites 2 - tile 1
ACC9 DEFB $F5 Horizontal (X axis) pixel offset (-11 pixels)
ACCA DEFB $F9 Vertical (Y axis) pixel offset (-7 pixels)
ACCB DEFB $0F Graphic consists of 14 bytes
ACCC DEFB $01,$01,$01,$03,$03,$02,$02,$02 TEST-UDG-275
ACD4 DEFB $06,$46,$4A,$EA,$EE,$B1,$87
Stalagmites - tile 2
ACDB DEFB $FD Horizontal (X axis) pixel offset (-3 pixels)
ACDC DEFB $F8 Vertical (Y axis) pixel offset (-8 pixels)
ACDD DEFB $10 Graphic consists of 16 bytes
ACDE DEFB $80,$C0,$E0,$B0,$B0,$B0,$B0,$B0 TEST-UDG-276
ACE6 DEFB $B0,$B0,$A8,$A8,$AC,$AC,$96,$11
Stalagmites - tile 3
ACEE DEFB $05 Horizontal (X axis) pixel offset (+5 pixels)
ACEF DEFB $00 Vertical (Y axis) pixel offset (0 pixels)
ACF0 DEFB $08 Graphic consists of 8 bytes
ACF1 DEFB $30,$78,$78,$78,$F8,$BC,$AA,$AB TEST-UDG-277
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