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ACF9: Graphics - Foreground scenery items 4
Foreground scenery is handled in the routine at C501.
SPIKES
spikes graphic
ACF9 DEFB %00000001 Graphic properties
ACFA DEFB $04 Graphic consists of 4 tiles
Spikes - tile 1
ACFB DEFB $F8 Horizontal (X axis) pixel offset (-8 pixels)
ACFC DEFB $FB Vertical (Y axis) pixel offset (-5 pixels)
ACFD DEFB $0D Graphic consists of 13 bytes
ACFE DEFB $08,$08,$08,$08,$08,$4A,$4A,$4A TEST-UDG-278
AD06 DEFB $4A,$4A,$4A,$5B,$FF
Spikes - tile 2
AD0B DEFB $00 Horizontal (X axis) pixel offset (0 pixels)
AD0C DEFB $FA Vertical (Y axis) pixel offset (-6 pixels)
AD0D DEFB $0E Graphic consists of 14 bytes
AD0E DEFB $80,$80,$82,$82,$92,$92,$92,$92 TEST-UDG-279
AD16 DEFB $92,$92,$92,$93,$FF,$FF
Spikes - tile 3
AD1C DEFB $08 Horizontal (X axis) pixel offset (+8 pixels)
AD1D DEFB $FB Vertical (Y axis) pixel offset (-5 pixels)
AD1E DEFB $0D Graphic consists of 13 bytes
AD1F DEFB $08,$08,$08,$08,$08,$4A,$4A,$4A TEST-UDG-280
AD27 DEFB $4A,$4A,$4A,$5B,$FF
Spikes - tile 4
AD2C DEFB $10 Horizontal (X axis) pixel offset (+16 pixels)
AD2D DEFB $FA Vertical (Y axis) pixel offset (-6 pixels)
AD2E DEFB $0E Graphic consists of 14 bytes
AD2F DEFB $80,$80,$82,$82,$92,$92,$92,$92 TEST-UDG-281
AD37 DEFB $92,$92,$92,$93,$FF,$FF
POOL
pool graphic
AD3D DEFB %00000001 Graphic properties
AD3E DEFB $03 Graphic consists of 3 tiles
Pool - tile 1
AD3F DEFB $F2 Horizontal (X axis) pixel offset (-14 pixels)
AD40 DEFB $FA Vertical (Y axis) pixel offset (-6 pixels)
AD41 DEFB $07 Graphic consists of 7 bytes
AD42 DEFB $01,$03,$00,$00,$7F,$FF,$0E TEST-UDG-282
Pool - tile 2
AD49 DEFB $FA Horizontal (X axis) pixel offset (-6 pixels)
AD4A DEFB $FA Vertical (Y axis) pixel offset (-6 pixels)
AD4B DEFB $09 Graphic consists of 9 bytes
AD4C DEFB $FF,$FF,$FF,$FF,$7F,$FF,$FF,$3F TEST-UDG-283
AD54 DEFB $7F
Pool - tile 3
AD55 DEFB $02 Horizontal (X axis) pixel offset (+2 pixels)
AD56 DEFB $F9 Vertical (Y axis) pixel offset (-7 pixels)
AD57 DEFB $09 Graphic consists of 9 bytes
AD58 DEFB $C0,$E0,$FC,$FC,$FF,$FE,$F1,$FE TEST-UDG-284
AD60 DEFB $F0
MOUND
mound scenery graphic
AD61 DEFB %00000001 Graphic properties
AD62 DEFB $04 Graphic consists of 4 tiles
Mound - tile 1
AD63 DEFB $EF Horizontal (X axis) pixel offset (-17 pixels)
AD64 DEFB $FA Vertical (Y axis) pixel offset (-6 pixels)
AD65 DEFB $06 Graphic consists of 6 bytes
AD66 DEFB $07,$7F,$81,$01,$02,$04 TEST-UDG-285
Mound - tile 2
AD6C DEFB $F7 Horizontal (X axis) pixel offset (-9 pixels)
AD6D DEFB $F8 Vertical (Y axis) pixel offset (-8 pixels)
AD6E DEFB $06 Graphic consists of 6 bytes
AD6F DEFB $01,$1F,$E0,$FF,$FF,$80 TEST-UDG-286
Mound - tile 3
AD75 DEFB $FF Horizontal (X axis) pixel offset (-1 pixel)
AD76 DEFB $F8 Vertical (Y axis) pixel offset (-8 pixels)
AD77 DEFB $07 Graphic consists of 7 bytes
AD78 DEFB $E0,$F8,$1F,$07,$E6,$0C,$70 TEST-UDG-287
Mound - tile 4
AD7F DEFB $07 Horizontal (X axis) pixel offset (+7 pixels)
AD80 DEFB $FA Vertical (Y axis) pixel offset (-6 pixels)
AD81 DEFB $05 Graphic consists of 5 bytes
AD82 DEFB $E0,$FC,$06,$0E,$C8 TEST-UDG-288
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