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AD87: Graphics - Maroc's shadow
Maroc rises and falls above his shadow depending on his movement speed (see Maroc's sprite rotational movement).
The shadow provides a positioning reference for the player particularly when bumping into the side wall doors to open them.
maroc's shadow
AD87 DEFB %00000001 Graphic properties
AD88 DEFB $03 Graphic consists of 3 tiles
Shadow - tile 1
AD89 DEFB $F5 Horizontal (X axis) pixel offset (-11 pixels)
AD8A DEFB $FF Vertical (Y axis) pixel offset (-1 pixel)
AD8B DEFB $03 Graphic consists of 3 bytes
AD8C DEFB $15,$AA,$15 shadow-1
Shadow - tile 2
AD8F DEFB $FD Horizontal (X axis) pixel offset (-3 pixels)
AD90 DEFB $FF Vertical (Y axis) pixel offset (-1 pixel)
AD91 DEFB $03 Graphic consists of 3 bytes
AD92 DEFB $55,$AA,$55 shadow-2
Shadow - tile 3
AD95 DEFB $05 Horizontal (X axis) pixel offset (+5 pixels)
AD96 DEFB $FF Vertical (Y axis) pixel offset (-1 pixel)
AD97 DEFB $03 Graphic consists of 3 bytes
AD98 DEFB $50,$AA,$50 shadow-3
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