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AA8F: Graphics - Foreground scenery items 1
Foreground scenery is handled in the routine at C501.
TEST-UDG-241TEST-UDG-242
SEAT
AA8F DEFB %00000001 Graphic properties
AA90 DEFB $02 Graphic consists of 2 tiles
Seat graphic - tile 1
AA91 DEFB $F8 Horizontal (X axis) pixel offset (-8 pixels)
AA92 DEFB $F8 Vertical (Y axis) pixel offset (-8 pixels)
AA93 DEFB $10 Graphic consists of 16 bytes
AA94 DEFB $07,$1F,$7F,$F5,$AA,$B5,$9F,$C0 TEST-UDG-241
AA9C DEFB $BF,$DB,$B1,$D1,$B1,$D1,$B1,$D1
Seat graphic - tile 2
AAA4 DEFB $00 Horizontal (X axis) pixel offset (0 pixels)
AAA5 DEFB $F8 Vertical (Y axis) pixel offset (-8 pixels)
AAA6 DEFB $10 Graphic consists of 16 bytes
AAA7 DEFB $F8,$FE,$FF,$57,$AB,$55,$F9,$07 TEST-UDG-242
AAAF DEFB $FF,$5F,$AF,$5F,$AF,$5F,$AF,$5F
TABLE
table
AAB7 DEFB %00000001 Graphic properties
AAB8 DEFB $05 Graphic consists of 5 tiles
Table - tile 1
AAB9 DEFB $EC Horizontal (X axis) pixel offset (-20 pixels)
AABA DEFB $F8 Vertical (Y axis) pixel offset (-8 pixels)
AABB DEFB $10 Graphic consists of 16 bytes
AABC DEFB $01,$02,$07,$08,$1F,$20,$40,$FF TEST-UDG-243
AAC4 DEFB $FF,$FF,$2F,$2F,$2F,$2E,$2C,$38
Table - tile 2
AACC DEFB $F4 Horizontal (X axis) pixel offset (-12 pixels)
AACD DEFB $F8 Vertical (Y axis) pixel offset (-8 pixels)
AACE DEFB $0A Graphic consists of 10 bytes
AACF DEFB $FF,$00,$FF,$00,$FF,$02,$01,$FF TEST-UDG-244
AAD7 DEFB $FF,$FF
Table - tile 3
AAD9 DEFB $FC Horizontal (X axis) pixel offset (-4 pixels)
AADA DEFB $F8 Vertical (Y axis) pixel offset (-8 pixels)
AADB DEFB $0A Graphic consists of 10 bytes
AADC DEFB $FF,$1C,$EF,$50,$BF,$40,$80,$FF TEST-UDG-245
AAE4 DEFB $FF,$FF
Table - tile 4
AAE6 DEFB $04 Horizontal (X axis) pixel offset (+4 pixels)
AAE7 DEFB $F8 Vertical (Y axis) pixel offset (-8 pixels)
AAE8 DEFB $0A Graphic consists of 10 bytes
AAE9 DEFB $FF,$00,$FF,$00,$FF,$00,$00,$FF TEST-UDG-246
AAF1 DEFB $FF,$FF
Table - tile 5
AAF3 DEFB $0C Horizontal (X axis) pixel offset (+12 pixels)
AAF4 DEFB $F8 Vertical (Y axis) pixel offset (-8 pixels)
AAF5 DEFB $10 Graphic consists of 16 bytes
AAF6 DEFB $80,$40,$E0,$10,$F8,$04,$02,$FF TEST-UDG-247
AAFE DEFB $FF,$FF,$F4,$F4,$F4,$74,$34,$1C
STOOL
TEST-UDG-248TEST-UDG-249
AB06 DEFB %00000001 Graphic properties
AB07 DEFB $02 Graphic consists of 2 tiles
Stool - left side
AB08 DEFB $F8 Horizontal (X axis) pixel offset (-8 pixels)
AB09 DEFB $F8 Vertical (Y axis) pixel offset (-8 pixels)
AB0A DEFB $10 Graphic consists of 16 bytes
AB0B DEFB $03,$3E,$64,$88,$91,$E2,$FF,$E8 TEST-UDG-248
AB13 DEFB $68,$5F,$59,$59,$59,$59,$59,$F8
Stool - right side
AB1B DEFB $00 Horizontal (X axis) pixel offset (0 pixels)
AB1C DEFB $F8 Vertical (Y axis) pixel offset (-8 pixels)
AB1D DEFB $10 Graphic consists of 16 bytes
AB1E DEFB $E0,$3C,$46,$89,$13,$2F,$FF,$9E TEST-UDG-249
AB26 DEFB $96,$D6,$56,$56,$56,$56,$D6,$1E
MISCELLANEOUS FOREGROUND GRAPHICS
unidentified items of scenery/debris
AB2E DEFB %00000001 Graphic properties
AB2F DEFB $04 Graphic consists of 4 tiles
Misc foreground graphics - tile 1
AB30 DEFB $F0 Horizontal (X axis) pixel offset (-16 pixels)
AB31 DEFB $F9 Vertical (Y axis) pixel offset (-7 pixels)
AB32 DEFB $0C Graphic consists of 12 bytes
AB33 DEFB $0F,$3F,$78,$F3,$B7,$8F,$83,$C1 TEST-UDG-250
AB3B DEFB $31,$09,$07,$01
Misc foreground graphics - tile 2
AB3F DEFB $F8 Horizontal (X axis) pixel offset (-8 pixels)
AB40 DEFB $FA Vertical (Y axis) pixel offset (-6 pixels)
AB41 DEFB $0B Graphic consists of 11 bytes
AB42 DEFB $C0,$F1,$FC,$FC,$F4,$E4,$84,$04 TEST-UDG-251
AB4A DEFB $18,$60,$80
Misc foreground graphics - tile 3
AB4D DEFB $00 Horizontal (X axis) pixel offset (0 pixels)
AB4E DEFB $F9 Vertical (Y axis) pixel offset (-7 pixels)
AB4F DEFB $0B Graphic consists of 11 bytes
AB50 DEFB $C8,$7E,$7F,$FD,$FC,$FB,$7F,$38 TEST-UDG-252
AB58 DEFB $00,$07,$01
Misc foreground graphics - tile 4
AB5B DEFB $08 Horizontal (X axis) pixel offset (+8 pixels)
AB5C DEFB $F8 Vertical (Y axis) pixel offset (-8 pixels)
AB5D DEFB $0C Graphic consists of 12 bytes
AB5E DEFB $10,$2C,$12,$8F,$E0,$63,$87,$EF TEST-UDG-253
AB66 DEFB $00,$18,$F8,$F0
CUBE
TEST-UDG-254TEST-UDG-255
AB6A DEFB %00000001 Graphic properties
AB6B DEFB $02 Graphic consists of 2 tiles
Cube - tile 1
AB6C DEFB $F8 Horizontal (X axis) pixel offset (-8 pixels)
AB6D DEFB $F8 Vertical (Y axis) pixel offset (-8 pixels)
AB6E DEFB $10 Graphic consists of 16 bytes
AB6F DEFB $07,$0F,$1F,$3F,$7F,$FF,$FF,$AA TEST-UDG-254
AB77 DEFB $D5,$AA,$D5,$AA,$D5,$AA,$D5,$FF
Cube - tile 2
AB7F DEFB $00 Horizontal (X axis) pixel offset (0 pixels)
AB80 DEFB $F8 Vertical (Y axis) pixel offset (-8 pixels)
AB81 DEFB $10 Graphic consists of 16 bytes
AB82 DEFB $FF,$FD,$F9,$F1,$E1,$C1,$C1,$C1 TEST-UDG-255
AB8A DEFB $41,$C1,$42,$C4,$48,$D0,$60,$C0
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