Data |
Prev: A9E6 | Up: Map | Next: AA8F |
|
||||
Foreground scenery is handled in the routine at C501.
Skeleton
|
||||
AA5A | DEFB %00000001 | Graphic properties | ||
AA5B | DEFB $05 | Graphic consists of 5 tiles | ||
Decorative skeleton - tile 1
|
||||
AA5C | DEFB $EC | Horizontal (X axis) pixel offset (-20 pixels) | ||
AA5D | DEFB $FA | Vertical (Y axis) pixel offset (-6 pixels) | ||
AA5E | DEFB $06 | Graphic consists of 6 bytes | ||
AA5F | DEFB $E1,$FF,$00,$80,$EF,$70 | |||
Decorative skeleton - tile 2
|
||||
AA65 | DEFB $F4 | Horizontal (X axis) pixel offset (-12 pixels) | ||
AA66 | DEFB $FA | Vertical (Y axis) pixel offset (-6 pixels) | ||
AA67 | DEFB $07 | Graphic consists of 7 bytes | ||
AA68 | DEFB $E0,$FC,$03,$F8,$E7,$00,$07 | |||
Decorative skeleton - tile 3
|
||||
AA6F | DEFB $FC | Horizontal (X axis) pixel offset (-4 pixels) | ||
AA70 | DEFB $FA | Vertical (Y axis) pixel offset (-6 pixels) | ||
AA71 | DEFB $07 | Graphic consists of 7 bytes | ||
AA72 | DEFB $0D,$0E,$FC,$3F,$FC,$38,$C7 | |||
Decorative skeleton - tile 4
|
||||
AA79 | DEFB $04 | Horizontal (X axis) pixel offset (+4 pixels) | ||
AA7A | DEFB $F9 | Vertical (Y axis) pixel offset (-7 pixels) | ||
AA7B | DEFB $08 | Graphic consists of 8 bytes | ||
AA7C | DEFB $4A,$A5,$95,$95,$FF,$95,$01,$FF | |||
Decorative skeleton - tile 5
|
||||
AA84 | DEFB $0C | Horizontal (X axis) pixel offset (+12 pixels) | ||
AA85 | DEFB $F9 | Vertical (Y axis) pixel offset (-7 pixels) | ||
AA86 | DEFB $08 | Graphic consists of 8 bytes | ||
AA87 | DEFB $08,$6E,$2F,$39,$FB,$8F,$8F,$0C |
Prev: A9E6 | Up: Map | Next: AA8F |