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AA5A: Graphics - Foreground scenery - skeleton
Foreground scenery is handled in the routine at C501.
skeleton
Skeleton
AA5A DEFB %00000001 Graphic properties
AA5B DEFB $05 Graphic consists of 5 tiles
Decorative skeleton - tile 1
AA5C DEFB $EC Horizontal (X axis) pixel offset (-20 pixels)
AA5D DEFB $FA Vertical (Y axis) pixel offset (-6 pixels)
AA5E DEFB $06 Graphic consists of 6 bytes
AA5F DEFB $E1,$FF,$00,$80,$EF,$70 skeleton-1
Decorative skeleton - tile 2
AA65 DEFB $F4 Horizontal (X axis) pixel offset (-12 pixels)
AA66 DEFB $FA Vertical (Y axis) pixel offset (-6 pixels)
AA67 DEFB $07 Graphic consists of 7 bytes
AA68 DEFB $E0,$FC,$03,$F8,$E7,$00,$07 skeleton-2
Decorative skeleton - tile 3
AA6F DEFB $FC Horizontal (X axis) pixel offset (-4 pixels)
AA70 DEFB $FA Vertical (Y axis) pixel offset (-6 pixels)
AA71 DEFB $07 Graphic consists of 7 bytes
AA72 DEFB $0D,$0E,$FC,$3F,$FC,$38,$C7 skeleton-3
Decorative skeleton - tile 4
AA79 DEFB $04 Horizontal (X axis) pixel offset (+4 pixels)
AA7A DEFB $F9 Vertical (Y axis) pixel offset (-7 pixels)
AA7B DEFB $08 Graphic consists of 8 bytes
AA7C DEFB $4A,$A5,$95,$95,$FF,$95,$01,$FF skeleton-4
Decorative skeleton - tile 5
AA84 DEFB $0C Horizontal (X axis) pixel offset (+12 pixels)
AA85 DEFB $F9 Vertical (Y axis) pixel offset (-7 pixels)
AA86 DEFB $08 Graphic consists of 8 bytes
AA87 DEFB $08,$6E,$2F,$39,$FB,$8F,$8F,$0C skeleton-5
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