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A9E6: Graphics - Shield spell barrier
Two frames, flickers around Maroc. For spells such as SHIELD, PROTECT and DEFENCE.
Active spell checked and barrier effect implemented in the routine at D4B2.
shield around Maroc
UNUSED
A9E6 DEFB $01,$00,$00,$01,$00
SHIELD BARRIER
A9EB DEFB %10000010 Graphic properties
SHIELD BARRIER - FRAME 1
A9EC DEFB $02 Graphic consists of 2 tiles
Shield barrier - frame 1 - left side
A9ED DEFB $F0 Horizontal (X axis) pixel offset (-16 pixels)
A9EE DEFB $F0 Vertical (Y axis) pixel offset (-16 pixels)
A9EF DEFB $18 Graphic consists of 24 bytes
A9F0 DEFB $10,$20,$40,$30,$08,$10,$20,$10 barrier-shield-1
A9F8 DEFB $08,$1C,$04,$18,$20,$1C,$08,$10
AA00 DEFB $20,$18,$10,$20,$18,$04,$08,$10
Shield barrier - frame 1 - right side
AA08 DEFB $0C Horizontal (X axis) pixel offset (+12 pixels)
AA09 DEFB $F0 Vertical (Y axis) pixel offset (-16 pixels)
AA0A DEFB $18 Graphic consists of 24 bytes
AA0B DEFB $08,$10,$20,$18,$04,$18,$10,$20 barrier-shield-2
AA13 DEFB $18,$04,$08,$08,$04,$08,$10,$08
AA1B DEFB $10,$20,$40,$38,$04,$08,$10,$20
SHIELD BARRIER - FRAME 2
AA23 DEFB $02 Graphic consists of 2 tiles
Shield barrier - frame 2 - left side
AA24 DEFB $F0 Horizontal (X axis) pixel offset (-16 pixels)
AA25 DEFB $F0 Vertical (Y axis) pixel offset (-16 pixels)
AA26 DEFB $18 Graphic consists of 24 bytes
AA27 DEFB $10,$20,$10,$10,$08,$04,$18,$20 barrier-shield-3
AA2F DEFB $18,$04,$08,$10,$30,$08,$04,$18
AA37 DEFB $20,$10,$08,$04,$18,$20,$18,$04
Shield barrier - frame 2 - right side
AA3F DEFB $0C Horizontal (X axis) pixel offset (+12 pixels)
AA40 DEFB $F0 Vertical (Y axis) pixel offset (-16 pixels)
AA41 DEFB $18 Graphic consists of 24 bytes
AA42 DEFB $10,$08,$04,$08,$10,$20,$18,$04 barrier-shield-4
AA4A DEFB $04,$08,$10,$08,$04,$04,$08,$1C
AA52 DEFB $02,$04,$08,$04,$08,$10,$08,$04
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