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For room numbers 224-255 - the vertically scrolling tunnel rooms (6710).
These graphics form forming the wall boundaries for the tunnels. They are mirrored/flipped for the left hand side walls.
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A09A | DEFB %00100001 | Graphic properties | ||
A09B | DEFB $03 | Graphic consists of 3 tiles | ||
A09C | DEFB $F6 | Horizontal (X axis) pixel offset (-10 pixels) | ||
A09D | DEFB $D7 | Vertical (Y axis) pixel offset (-41 pixels) | ||
A09E | DEFB $0D | Graphic consists of 13 bytes | ||
A09F | DEFB $80,$A0,$5C,$66,$20,$24,$78,$18 | |||
A0A7 | DEFB $1C,$1A,$0C,$07,$03 | |||
A0AC | DEFB $FE | Horizontal (X axis) pixel offset (-2 pixels) | ||
A0AD | DEFB $E4 | Vertical (Y axis) pixel offset (-28 pixels) | ||
A0AE | DEFB $21 | Graphic consists of 33 bytes | ||
A0AF | DEFB $80,$C0,$E0,$80,$C0,$A0,$C0,$40 | |||
A0B7 | DEFB $64,$4C,$3C,$2C,$6A,$85,$C6,$C7 | |||
A0BF | DEFB $E1,$D0,$60,$30,$22,$2C,$35,$36 | |||
A0C7 | DEFB $73,$61,$38,$34,$18,$1D,$07,$01 | |||
A0CF | DEFB $01 | |||
A0D0 | DEFB $06 | Horizontal (X axis) pixel offset (+6 pixels) | ||
A0D1 | DEFB $01 | Vertical (Y axis) pixel offset (+1 pixel) | ||
A0D2 | DEFB $08 | Graphic consists of 8 bytes | ||
A0D3 | DEFB $10,$30,$B0,$F0,$F0,$10,$1A,$05 |
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