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A035: Graphics - Cavern back wall background graphics
These are the 'cavern equivalent' of the brickwork graphics at 9EE8.
Used as decoration on the back walls in some of Avalon's caverns. See the routine at C265 for the instructions and algorithm determining which bit of scenery to use.
Also see Trivia - Setting the scene(ry) for information about how this scenery is stored in the room's data.
mines of madness screenshot
BACK WALL SCENERY 1
back wall scenery graphic
A035 DEFB %00000100 Graphic properties (4 versions of graphic)
A036 DEFB $02 Graphic consists of 2 tiles
A037 DEFB $FA Horizontal (X axis) pixel offset (-6 pixels)
A038 DEFB $00 Vertical (Y axis) pixel offset (0 pixels)
A039 DEFB $06 Graphic consists of 6 bytes
A03A DEFB $02,$AF,$5A,$58,$50,$10 TEST-UDG-154
A040 DEFB $02 Horizontal (X axis) pixel offset (+2 pixels)
A041 DEFB $FE Vertical (Y axis) pixel offset (-2 pixels)
A042 DEFB $0B Graphic consists of 11 bytes
A043 DEFB $07,$0B,$4B,$B9,$B0,$A0,$A0,$20 TEST-UDG-155
A04B DEFB $20,$20,$20
BACK WALL SCENERY 2
back wall scenery graphic
A04E DEFB $02 Graphic consists of 2 tiles
A04F DEFB $F8 Horizontal (X axis) pixel offset (-8 pixels)
A050 DEFB $FD Vertical (Y axis) pixel offset (-3 pixels)
A051 DEFB $08 Graphic consists of 8 bytes
A052 DEFB $08,$18,$19,$3B,$3B,$3B,$6C,$82 TEST-UDG-156
A05A DEFB $01 Horizontal (X axis) pixel offset (+1 pixels)
A05B DEFB $FF Vertical (Y axis) pixel offset (-1 pixel)
A05C DEFB $06 Graphic consists of 6 bytes
A05D DEFB $08,$08,$28,$BC,$A5,$C7 TEST-UDG-157
BACK WALL SCENERY 3
back wall scenery graphic
A063 DEFB $02 Graphic consists of 2 tiles
A064 DEFB $F7 Horizontal (X axis) pixel offset (-9 pixels)
A065 DEFB $FF Vertical (Y axis) pixel offset (-1 pixel)
A066 DEFB $0E Graphic consists of 14 bytes
A067 DEFB $80,$C0,$D0,$F3,$7F,$5E,$52,$52 TEST-UDG-158
A06F DEFB $52,$52,$52,$02,$02,$02
A075 DEFB $FF Horizontal (X axis) pixel offset (-1 pixel)
A076 DEFB $00 Vertical (Y axis) pixel offset (0 pixels)
A077 DEFB $09 Graphic consists of 9 bytes
A078 DEFB $40,$FB,$F7,$B7,$97,$92,$92,$92 TEST-UDG-159
A080 DEFB $80
BACK WALL SCENERY 4
back wall scenery graphic
A081 DEFB $01 Graphic consists of 1 tile
A082 DEFB $FD Horizontal (X axis) pixel offset (-3 pixels)
A083 DEFB $F8 Vertical (Y axis) pixel offset (-8 pixels)
A084 DEFB $15 Graphic consists of 21 bytes
A085 DEFB $01,$01,$8D,$95,$95,$96,$D2,$60 TEST-UDG-160
A08D DEFB $60,$60,$60,$60,$20,$40,$40,$60
A095 DEFB $60,$E2,$A5,$AB,$97
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