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These are the 'cavern equivalent' of the brickwork graphics at 9EE8.
Used as decoration on the back walls in some of Avalon's caverns. See the routine at C265 for the instructions and algorithm determining which bit of scenery to use.
Also see Trivia - Setting the scene(ry) for information about how this scenery is stored in the room's data.
BACK WALL SCENERY 1
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A035 | DEFB %00000100 | Graphic properties (4 versions of graphic) | ||
A036 | DEFB $02 | Graphic consists of 2 tiles | ||
A037 | DEFB $FA | Horizontal (X axis) pixel offset (-6 pixels) | ||
A038 | DEFB $00 | Vertical (Y axis) pixel offset (0 pixels) | ||
A039 | DEFB $06 | Graphic consists of 6 bytes | ||
A03A | DEFB $02,$AF,$5A,$58,$50,$10 | |||
A040 | DEFB $02 | Horizontal (X axis) pixel offset (+2 pixels) | ||
A041 | DEFB $FE | Vertical (Y axis) pixel offset (-2 pixels) | ||
A042 | DEFB $0B | Graphic consists of 11 bytes | ||
A043 | DEFB $07,$0B,$4B,$B9,$B0,$A0,$A0,$20 | |||
A04B | DEFB $20,$20,$20 | |||
BACK WALL SCENERY 2
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A04E | DEFB $02 | Graphic consists of 2 tiles | ||
A04F | DEFB $F8 | Horizontal (X axis) pixel offset (-8 pixels) | ||
A050 | DEFB $FD | Vertical (Y axis) pixel offset (-3 pixels) | ||
A051 | DEFB $08 | Graphic consists of 8 bytes | ||
A052 | DEFB $08,$18,$19,$3B,$3B,$3B,$6C,$82 | |||
A05A | DEFB $01 | Horizontal (X axis) pixel offset (+1 pixels) | ||
A05B | DEFB $FF | Vertical (Y axis) pixel offset (-1 pixel) | ||
A05C | DEFB $06 | Graphic consists of 6 bytes | ||
A05D | DEFB $08,$08,$28,$BC,$A5,$C7 | |||
BACK WALL SCENERY 3
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A063 | DEFB $02 | Graphic consists of 2 tiles | ||
A064 | DEFB $F7 | Horizontal (X axis) pixel offset (-9 pixels) | ||
A065 | DEFB $FF | Vertical (Y axis) pixel offset (-1 pixel) | ||
A066 | DEFB $0E | Graphic consists of 14 bytes | ||
A067 | DEFB $80,$C0,$D0,$F3,$7F,$5E,$52,$52 | |||
A06F | DEFB $52,$52,$52,$02,$02,$02 | |||
A075 | DEFB $FF | Horizontal (X axis) pixel offset (-1 pixel) | ||
A076 | DEFB $00 | Vertical (Y axis) pixel offset (0 pixels) | ||
A077 | DEFB $09 | Graphic consists of 9 bytes | ||
A078 | DEFB $40,$FB,$F7,$B7,$97,$92,$92,$92 | |||
A080 | DEFB $80 | |||
BACK WALL SCENERY 4
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A081 | DEFB $01 | Graphic consists of 1 tile | ||
A082 | DEFB $FD | Horizontal (X axis) pixel offset (-3 pixels) | ||
A083 | DEFB $F8 | Vertical (Y axis) pixel offset (-8 pixels) | ||
A084 | DEFB $15 | Graphic consists of 21 bytes | ||
A085 | DEFB $01,$01,$8D,$95,$95,$96,$D2,$60 | |||
A08D | DEFB $60,$60,$60,$60,$20,$40,$40,$60 | |||
A095 | DEFB $60,$E2,$A5,$AB,$97 |
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