Data |
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EB53 | DEFB $00 | Temporary store for the speaker/sound byte used in the music playing routine at E5B6. | ||
EB54 | DEFW $0000 | Store for note data pointer, for music playing routine at E5B6. | ||
EB56 | DEFB $00 | Counter/length/frequency used for the generic sound effect routine at C07A | ||
EB57 | DEFW $0000 | Store to preserve HL register pair, for sound playing routine at E1D7. | ||
EB59 | DEFW $0000 | Address pointer to the ROM to generate semi-random byte values to play generic sound effects at E1D7. Reset to 0 at the start of the game loop at C7D4 |
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