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8BAA: Menu screens - data store
8BAA DEFB $00 Menu control option selected (1-4) in routine at 80A1
8BAB DEFB $00 Game flag - New Game = 0, Load Saved Game = 1
8BAC DEFB $00 Set to 5 for a counter representing the 5 sets of keys to print on the menu screen ("ASDFG" "ZXCV" "BN" "MS/S" "HJKL") in the menu print routine at 8077
Later set to 18, used as a column counter for drawing the 18 scroll character columns at the bottom of the game screen (7C4F).
8BAD DEFW $0000 Store for screen display address pointer. Used in drawing routine at 7C4F.
8BAF DEFB $00 Number of columns to draw. Used by drawing routine at 81F3.
8BB0 DEFB $00 Number of row to draw. Used by drawing routine at 81F3.
8BB1 DEFB $00 Counter for number of columns to draw. Used in drawing routine at 81F3.
8BB2 DEFB $F7,$04,$FB,$03,$FD,$02,$FE,$01 Data for checking port addresses for keys 1, 2, 3 or 4 (used in key check routine at 80A1)
8BBA DEFB $00
8BBB DEFW $48FF Starting screen address position for printing control keys on menu in routine at 8179
8BBD DEFB $00 Number of text characters in the string to print - used in the menu print routine at 8179
8BBE DEFW $48FD Current screen display address position (used in routine at 8179)
8BC0 DEFW $8C9A Address pointer for the next text character to print
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