Data |
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8BAA | DEFB $00 | Menu control option selected (1-4) in routine at 80A1 | ||
8BAB | DEFB $00 | Game flag - New Game = 0, Load Saved Game = 1 | ||
8BAC | DEFB $00 | Set to 5 for a counter representing the 5 sets of keys to print on the menu screen ("ASDFG" "ZXCV" "BN" "MS/S" "HJKL") in the menu print routine at 8077 Later set to 18, used as a column counter for drawing the 18 scroll character columns at the bottom of the game screen (7C4F). |
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8BAD | DEFW $0000 | Store for screen display address pointer. Used in drawing routine at 7C4F. | ||
8BAF | DEFB $00 | Number of columns to draw. Used by drawing routine at 81F3. | ||
8BB0 | DEFB $00 | Number of row to draw. Used by drawing routine at 81F3. | ||
8BB1 | DEFB $00 | Counter for number of columns to draw. Used in drawing routine at 81F3. | ||
8BB2 | DEFB $F7,$04,$FB,$03,$FD,$02,$FE,$01 | Data for checking port addresses for keys 1, 2, 3 or 4 (used in key check routine at 80A1) | ||
8BBA | DEFB $00 | |||
8BBB | DEFW $48FF | Starting screen address position for printing control keys on menu in routine at 8179 | ||
8BBD | DEFB $00 | Number of text characters in the string to print - used in the menu print routine at 8179 | ||
8BBE | DEFW $48FD | Current screen display address position (used in routine at 8179) | ||
8BC0 | DEFW $8C9A | Address pointer for the next text character to print |
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