Data |
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4 sets of 16-byte game data relating to any objects Maroc is carrying. Checked while the servant spell is active at D833.
When an item is retrieved, data is transferred to the graphics data at EB43 to be copied into the room item tables at 7C00, as once extracted from Maroc's backpack, it's present in the room.
Despite there being 4 slots, Maroc can only actually carry 3 items.
Either way, the 4th item remains in the inventory only very briefly. Object collection works as follows:
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7F72 | DEFB $00,$32,$AF,$8B,$3E,$01,$32,$B0 | Inventory slot 1 | ||||||||||||||||||||||||||||||||
7F7A | DEFB $8B,$11,$A7,$83,$21,$B5,$40,$CD | |||||||||||||||||||||||||||||||||
7F82 | DEFB $00,$81,$21,$B5,$58,$36,$0D,$21 | Inventory slot 2 | ||||||||||||||||||||||||||||||||
7F8A | DEFB $D4,$58,$36,$0D,$3E,$04,$32,$AF | |||||||||||||||||||||||||||||||||
7F92 | DEFB $00,$3E,$01,$32,$B0,$8B,$11,$B7 | Inventory slot 3 | ||||||||||||||||||||||||||||||||
7F9A | DEFB $83,$21,$0F,$48,$CD,$F3,$81,$21 | |||||||||||||||||||||||||||||||||
7FA2 | DEFB $00,$59,$36,$05,$23,$36,$08,$23 | Inventory slot 4 | ||||||||||||||||||||||||||||||||
7FAA | DEFB $36,$08,$23,$36,$08,$21,$8D,$40 | |||||||||||||||||||||||||||||||||
7FB2 | DEFB $FF | Byte indicating end-of-inventory slots |
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