Data |
Up: Map | Next: 7F01 |
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7C00 | DEFB $20,$C5,$73,$08,$50,$10,$00,$0A | |||
7C08 | DEFB $40,$00,$00,$02,$01,$01,$E5,$98 | |||
Bank 2
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7C10 | DEFB $06,$C5,$73,$08,$50,$20,$00,$3A | |||
7C18 | DEFB $40,$00,$00,$01,$21,$02,$E7,$97 | |||
Bank 3
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7C20 | DEFB $01,$C5,$73,$08,$50,$14,$00,$5A | |||
7C28 | DEFB $40,$00,$00,$01,$21,$02,$E3,$97 | |||
Bank 4
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7C30 | DEFB $01,$C5,$73,$08,$50,$1C,$00,$4A | |||
7C38 | DEFB $40,$00,$00,$01,$21,$02,$E3,$97 | |||
Bank 5
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7C40 | DEFB $01,$C5,$73,$08,$50,$24,$00,$3A | |||
7C48 | DEFB $40,$00,$00,$01,$01,$01,$DF,$97 | |||
Bank 6
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7C50 | DEFB $01,$C5,$73,$08,$50,$2C,$00,$4A | |||
7C58 | DEFB $40,$00,$00,$01,$21,$01,$E1,$97 | |||
Bank 7
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7C60 | DEFB $02,$94,$67,$01,$50,$32,$00,$50 | |||
7C68 | DEFB $40,$00,$00,$09,$25,$F5,$DD,$97 | |||
Bank 8
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7C70 | DEFB $01,$C5,$73,$01,$50,$34,$00,$5A | |||
7C78 | DEFB $40,$00,$00,$01,$21,$01,$EB,$97 | |||
Bank 9
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7C80 | DEFB $07,$C5,$73,$01,$50,$28,$00,$3A | |||
7C88 | DEFB $40,$00,$00,$01,$21,$01,$E5,$97 | |||
Bank 10
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7C90 | DEFB $FF,$BC,$6C,$00,$20,$3E,$40,$39 | |||
7C98 | DEFB $40,$00,$00,$04,$01,$01,$E9,$97 | |||
Bank 11
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7CA0 | DEFB $01,$BC,$6C,$00,$20,$46,$40,$39 | |||
7CA8 | DEFB $40,$00,$00,$04,$01,$01,$DF,$97 | |||
Bank 12
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7CB0 | DEFB $01,$BC,$6C,$00,$20,$4E,$40,$39 | |||
7CB8 | DEFB $40,$00,$00,$04,$01,$01,$DF,$97 | |||
Bank 13
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7CC0 | DEFB $01,$BC,$6C,$00,$20,$56,$40,$49 | |||
7CC8 | DEFB $40,$00,$00,$04,$21,$01,$E1,$97 | |||
Bank 14
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7CD0 | DEFB $02,$9C,$67,$03,$20,$5C,$40,$4F | |||
7CD8 | DEFB $40,$00,$00,$04,$25,$11,$D5,$97 | |||
Bank 15
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7CE0 | DEFB $01,$BC,$6C,$01,$20,$5E,$40,$59 | |||
7CE8 | DEFB $40,$00,$00,$04,$21,$01,$EB,$97 | |||
Bank 16
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7CF0 | DEFB $07,$BC,$6C,$01,$20,$52,$40,$39 | |||
7CF8 | DEFB $40,$00,$00,$04,$21,$01,$E5,$97 | |||
Bank 17
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7D00 | DEFB $04,$C3,$73,$08,$20,$4A,$00,$42 | |||
7D08 | DEFB $40,$00,$00,$04,$01,$01,$E5,$98 | |||
Bank 18
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7D10 | DEFB $FF,$BC,$6C,$01,$00,$1A,$C0,$53 | |||
7D18 | DEFB $40,$00,$00,$05,$21,$01,$E5,$97 | |||
Bank 19
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7D20 | DEFB $FF,$BC,$6C,$09,$20,$06,$00,$52 | |||
7D28 | DEFB $40,$07,$F8,$05,$E3,$19,$53,$98 | |||
Bank 20
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7D30 | DEFB $03,$BC,$6C,$09,$00,$0E,$00,$54 | |||
7D38 | DEFB $40,$07,$F8,$05,$E3,$1A,$55,$98 | |||
Bank 21
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7D40 | DEFB $FF,$23,$36,$28,$23,$36,$20,$23 | |||
7D48 | DEFB $36,$20,$21,$25,$58,$36,$20,$23 | |||
Bank 22
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7D50 | DEFB $36,$20,$21,$00,$58,$36,$38,$23 | |||
7D58 | DEFB $36,$38,$21,$17,$58,$36,$10,$21 | |||
Bank 23
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7D60 | DEFB $39,$58,$36,$10,$21,$19,$58,$36 | |||
7D68 | DEFB $10,$21,$3B,$58,$36,$10,$21,$A0 | |||
Bank 24
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7D70 | DEFB $59,$36,$10,$21,$C0,$59,$36,$10 | |||
7D78 | DEFB $23,$36,$10,$21,$E0,$59,$36,$10 | |||
Bank 25
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7D80 | DEFB $23,$36,$10,$21,$00,$5A,$36,$10 | |||
7D88 | DEFB $23,$36,$10,$23,$06,$06,$11,$1D | |||
Bank 26
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7D90 | DEFB $00,$36,$10,$23,$36,$10,$23,$36 | |||
7D98 | DEFB $10,$23,$19,$10,$F4,$21,$21,$5A | |||
Bank 27
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7DA0 | DEFB $36,$10,$21,$E2,$5A,$36,$38,$23 | |||
7DA8 | DEFB $36,$38,$23,$36,$38,$23,$36,$38 | |||
Bank 28
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7DB0 | DEFB $21,$06,$5A,$06,$14,$36,$38,$23 | |||
7DB8 | DEFB $10,$FB,$21,$1C,$5A,$36,$38,$21 | |||
Bank 29
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7DC0 | DEFB $BF,$59,$36,$38,$21,$DF,$59,$36 | |||
7DC8 | DEFB $38,$21,$FE,$59,$36,$38,$23,$36 | |||
Bank 30
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7DD0 | DEFB $38,$21,$0D,$5A,$36,$38,$23,$36 | |||
7DD8 | DEFB $38,$23,$36,$38,$21,$1D,$5A,$36 | |||
Bank 31
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7DE0 | DEFB $38,$23,$36,$38,$23,$36,$38,$21 | |||
7DE8 | DEFB $3D,$5A,$36,$38,$23,$36,$38,$23 | |||
Bank 32
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7DF0 | DEFB $36,$38,$21,$5D,$5A,$36,$38,$23 | |||
7DF8 | DEFB $36,$38,$21,$9B,$5A,$36,$28,$21 | |||
Bank 33
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7E00 | DEFB $BA,$5A,$36,$28,$23,$36,$20,$21 | |||
7E08 | DEFB $DA,$5A,$36,$20,$21,$3F,$5A,$11 | |||
Bank 34
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7E10 | DEFB $20,$00,$36,$28,$19,$36,$28,$19 | |||
7E18 | DEFB $36,$28,$19,$36,$20,$19,$36,$20 | |||
Bank 35
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7E20 | DEFB $19,$3E,$01,$32,$AF,$8B,$3E,$0C | |||
7E28 | DEFB $32,$B0,$8B,$21,$5F,$82,$22,$C4 | |||
Bank 36
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7E30 | DEFB $7C,$21,$62,$40,$CD,$27,$82,$3E | |||
7E38 | DEFB $01,$32,$AF,$8B,$3E,$0C,$32,$B0 | |||
Bank 37
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7E40 | DEFB $8B,$21,$7F,$82,$22,$C4,$7C,$21 | |||
7E48 | DEFB $7D,$40,$CD,$27,$82,$3E,$01,$32 | |||
Bank 38
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7E50 | DEFB $AF,$8B,$3E,$01,$32,$B0,$8B,$21 | |||
7E58 | DEFB $87,$82,$22,$C4,$7C,$21,$5D,$40 | |||
Bank 39
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7E60 | DEFB $CD,$27,$82,$3E,$01,$32,$AF,$8B | |||
7E68 | DEFB $3E,$01,$32,$B0,$8B,$21,$67,$82 | |||
Bank 40
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7E70 | DEFB $22,$C4,$7C,$21,$E2,$48,$CD,$27 | |||
7E78 | DEFB $82,$3E,$01,$32,$AF,$8B,$3E,$01 | |||
Bank 41
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7E80 | DEFB $32,$B0,$8B,$21,$77,$82,$22,$C4 | |||
7E88 | DEFB $7C,$21,$FD,$48,$CD,$27,$82,$3E | |||
Bank 42
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7E90 | DEFB $1A,$32,$AF,$8B,$3E,$01,$32,$B0 | |||
7E98 | DEFB $8B,$21,$8F,$82,$22,$C4,$7C,$21 | |||
Bank 43
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7EA0 | DEFB $43,$40,$CD,$27,$82,$3E,$1A,$32 | |||
7EA8 | DEFB $AF,$8B,$3E,$01,$32,$B0,$8B,$21 | |||
Bank 44
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7EB0 | DEFB $6F,$82,$22,$C4,$7C,$21,$E3,$48 | |||
7EB8 | DEFB $CD,$27,$82,$3E,$01,$32,$AF,$8B | |||
Bank 45
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7EC0 | DEFB $3E,$01,$32,$B0,$8B,$21,$97,$82 | |||
7EC8 | DEFB $22,$C4,$7C,$21,$42,$40,$CD,$27 | |||
Bank 46
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7ED0 | DEFB $82,$21,$42,$58,$0E,$06,$06,$1C | |||
7ED8 | DEFB $36,$08,$23,$10,$FB,$23,$23,$23 | |||
Bank 47
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7EE0 | DEFB $23,$0D,$20,$F2,$22,$C4,$7C,$21 | |||
7EE8 | DEFB $63,$58,$0E,$02,$06,$1A,$36,$0F | |||
Bank 48
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7EF0 | DEFB $23,$10,$FB,$23,$23,$23,$23,$23 | |||
7EF8 | DEFB $23,$0D,$20,$F0,$2A,$C4,$7C,$0E | |||
Final end byte
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7F00 | DEFB $FF | 255 = end of data sets |
Up: Map | Next: 7F01 |
For interactable objects, address pointer to object table at 736F
For missiles, address pointer to missile table at 6CDC
For creatures, address pointer to creature type in table at 6C7C
For creatures, creature type (see 60230)
For interactable objects, graphic number in item table at 736F
255 for (general) tunnel
254 for tunnel item (boundary, spider, bat)
Bit 0 (1) set = item is visible in the current screen (0 = item is off-screen)
Bit 1 (2) set = item is hidden (e.g. in a chest)
Bit 2 (4) set = item needs erasing (e.g. it's moved position)
Bit 3 (8) set (doors) = door is open (0 = door is closed)
Bit 3 (8) set (items) = item is moving, e.g. has been dropped/thrown by the servant
Bit 4 (16) set (items) = currently carried by servant
Bit 5 (32) set (doors) = door opening/closing has been triggered
Bit 6 (64) set (items) = item is portable
Bit 6 (64) set (doors) = this door is opening or closing
Bit 7 (128) set (doors) = Maroc has just gone through a doorway
Bits 5-8 (Missiles) = existence time for missile (from second data byte from missiles table at 6CDC)
Bits 0-3 = number of graphic frames for object
Bit 5 = graphic is 'flippable' if set
Bit 6 = graphic has left/right facing frames
Bit 7 = graphic is animated if set